SF: Move TransactionStart from VsyncModulator to Scheduler
This is part of go/surface-flinger-scheduler.
Test: SF tests pass.
Change-Id: I45872aeb67603e15f1d5080d0b9440bc986579e4
diff --git a/services/surfaceflinger/Scheduler/VSyncModulator.h b/services/surfaceflinger/Scheduler/VSyncModulator.h
index ea8ca4c..dde0c57 100644
--- a/services/surfaceflinger/Scheduler/VSyncModulator.h
+++ b/services/surfaceflinger/Scheduler/VSyncModulator.h
@@ -39,8 +39,6 @@
nsecs_t app;
};
- enum TransactionStart { EARLY, NORMAL };
-
// Sets the phase offsets
//
// sfEarly: The phase offset when waking up SF early, which happens when marking a transaction
@@ -75,13 +73,14 @@
mSfConnectionHandle = sfConnectionHandle;
}
- void setTransactionStart(TransactionStart transactionStart) {
- if (transactionStart == TransactionStart::EARLY) {
+ void setTransactionStart(Scheduler::TransactionStart transactionStart) {
+ if (transactionStart == Scheduler::TransactionStart::EARLY) {
mRemainingEarlyFrameCount = MIN_EARLY_FRAME_COUNT;
}
// An early transaction stays an early transaction.
- if (transactionStart == mTransactionStart || mTransactionStart == TransactionStart::EARLY) {
+ if (transactionStart == mTransactionStart ||
+ mTransactionStart == Scheduler::TransactionStart::EARLY) {
return;
}
mTransactionStart = transactionStart;
@@ -89,8 +88,8 @@
}
void onTransactionHandled() {
- if (mTransactionStart == TransactionStart::NORMAL) return;
- mTransactionStart = TransactionStart::NORMAL;
+ if (mTransactionStart == Scheduler::TransactionStart::NORMAL) return;
+ mTransactionStart = Scheduler::TransactionStart::NORMAL;
updateOffsets();
}
@@ -138,7 +137,8 @@
}
Offsets getOffsets() {
- if (mTransactionStart == TransactionStart::EARLY || mRemainingEarlyFrameCount > 0) {
+ if (mTransactionStart == Scheduler::TransactionStart::EARLY ||
+ mRemainingEarlyFrameCount > 0) {
return mEarlyOffsets;
} else if (mLastFrameUsedRenderEngine) {
return mEarlyGlOffsets;
@@ -160,7 +160,8 @@
std::atomic<Offsets> mOffsets;
- std::atomic<TransactionStart> mTransactionStart = TransactionStart::NORMAL;
+ std::atomic<Scheduler::TransactionStart> mTransactionStart =
+ Scheduler::TransactionStart::NORMAL;
std::atomic<bool> mLastFrameUsedRenderEngine = false;
std::atomic<int> mRemainingEarlyFrameCount = 0;
};