SurfaceFlinger: do not choose POWER_SAVING as refresh rate
Skip POWER_SAVING when looking for a content based refresh rate
as it is not a real config.
Test: Play 29fps video
Bug: 140374873
Change-Id: Ia1be8b849e4ad3c59fdff084f2394e52bdb3828c
Merged-In: Ia1be8b849e4ad3c59fdff084f2394e52bdb3828c
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index a194106..baa677e 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -567,8 +567,13 @@
}
// Content detection is on, find the appropriate refresh rate with minimal error
- auto iter = min_element(mRefreshRateConfigs.getRefreshRates().cbegin(),
- mRefreshRateConfigs.getRefreshRates().cend(),
+ auto begin = mRefreshRateConfigs.getRefreshRates().cbegin();
+
+ // Skip POWER_SAVING config as it is not a real config
+ if (begin->first == RefreshRateType::POWER_SAVING) {
+ ++begin;
+ }
+ auto iter = min_element(begin, mRefreshRateConfigs.getRefreshRates().cend(),
[rate = mContentRefreshRate](const auto& l, const auto& r) -> bool {
return std::abs(l.second->fps - static_cast<float>(rate)) <
std::abs(r.second->fps - static_cast<float>(rate));