SF: Use consistent names for display IDs

There are two types of display IDs: hwc2_display_t for HWC IDs, and
int32_t for SF IDs. The latter are confusingly referred to as "hwcId".

This CL renames them to "hwcDisplayId" and "displayId", respectively.
Note that int32_t will be replaced by DisplayId in a follow-up CL.

Bug: 74619554
Test: Build
Change-Id: Ia9b621d385c2bf842a2093b578140dc7a2eaea69
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 5e0de88..c521d5d 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -304,7 +304,7 @@
     void writeToProto(LayerProto* layerInfo,
                       LayerVector::StateSet stateSet = LayerVector::StateSet::Drawing);
 
-    void writeToProto(LayerProto* layerInfo, int32_t hwcId);
+    void writeToProto(LayerProto* layerInfo, int32_t displayId);
 
 protected:
     /*
@@ -317,16 +317,16 @@
     virtual void setDefaultBufferSize(uint32_t /*w*/, uint32_t /*h*/) {}
 
     void setGeometry(const sp<const DisplayDevice>& display, uint32_t z);
-    void forceClientComposition(int32_t hwcId);
-    bool getForceClientComposition(int32_t hwcId);
+    void forceClientComposition(int32_t displayId);
+    bool getForceClientComposition(int32_t displayId);
     virtual void setPerFrameData(const sp<const DisplayDevice>& display) = 0;
 
     // callIntoHwc exists so we can update our local state and call
     // acceptDisplayChanges without unnecessarily updating the device's state
-    void setCompositionType(int32_t hwcId, HWC2::Composition type, bool callIntoHwc = true);
-    HWC2::Composition getCompositionType(int32_t hwcId) const;
-    void setClearClientTarget(int32_t hwcId, bool clear);
-    bool getClearClientTarget(int32_t hwcId) const;
+    void setCompositionType(int32_t displayId, HWC2::Composition type, bool callIntoHwc = true);
+    HWC2::Composition getCompositionType(int32_t displayId) const;
+    void setClearClientTarget(int32_t displayId, bool clear);
+    bool getClearClientTarget(int32_t displayId) const;
     void updateCursorPosition(const sp<const DisplayDevice>& hw);
 
     /*
@@ -443,19 +443,17 @@
 
     // -----------------------------------------------------------------------
 
-    bool createHwcLayer(HWComposer* hwc, int32_t hwcId);
-    bool destroyHwcLayer(int32_t hwcId);
+    bool createHwcLayer(HWComposer* hwc, int32_t displayId);
+    bool destroyHwcLayer(int32_t displayId);
     void destroyAllHwcLayers();
 
-    bool hasHwcLayer(int32_t hwcId) {
-        return getBE().mHwcLayers.count(hwcId) > 0;
-    }
+    bool hasHwcLayer(int32_t displayId) { return getBE().mHwcLayers.count(displayId) > 0; }
 
-    HWC2::Layer* getHwcLayer(int32_t hwcId) {
-        if (getBE().mHwcLayers.count(hwcId) == 0) {
+    HWC2::Layer* getHwcLayer(int32_t displayId) {
+        if (getBE().mHwcLayers.count(displayId) == 0) {
             return nullptr;
         }
-        return getBE().mHwcLayers[hwcId].layer;
+        return getBE().mHwcLayers[displayId].layer;
     }
 
     // -----------------------------------------------------------------------
@@ -473,7 +471,7 @@
 
     /* always call base class first */
     static void miniDumpHeader(String8& result);
-    void miniDump(String8& result, int32_t hwcId) const;
+    void miniDump(String8& result, int32_t displayId) const;
     void dumpFrameStats(String8& result) const;
     void dumpFrameEvents(String8& result);
     void clearFrameStats();