Add InputMessageBuilder to InputEventBuilders.h
Added InputMessageBuilder to InputEventBuilders. InputMessageBuilder
helps to reduce the need to implement test specific structs that stub
InputMessage as is the case in Resampler_test.
Bug: 297226446
Flag: EXEMPT refactor
Test: TEST=libinput_tests; m $TEST && $ANDROID_HOST_OUT/nativetest64/$TEST/$TEST --gtest_filter="ResamplerTest*"
Change-Id: I82103a412461ca835c797e396ca31bb6adf91e4a
diff --git a/include/input/InputEventBuilders.h b/include/input/InputEventBuilders.h
index 55e0583..5bd5070 100644
--- a/include/input/InputEventBuilders.h
+++ b/include/input/InputEventBuilders.h
@@ -19,6 +19,8 @@
#include <android/input.h>
#include <attestation/HmacKeyManager.h>
#include <input/Input.h>
+#include <input/InputTransport.h>
+#include <ui/LogicalDisplayId.h>
#include <utils/Timers.h> // for nsecs_t, systemTime
#include <vector>
@@ -44,6 +46,11 @@
PointerBuilder& y(float y) { return axis(AMOTION_EVENT_AXIS_Y, y); }
+ PointerBuilder& isResampled(bool isResampled) {
+ mCoords.isResampled = isResampled;
+ return *this;
+ }
+
PointerBuilder& axis(int32_t axis, float value) {
mCoords.setAxisValue(axis, value);
return *this;
@@ -58,6 +65,87 @@
PointerCoords mCoords;
};
+class InputMessageBuilder {
+public:
+ InputMessageBuilder(InputMessage::Type type, uint32_t seq) : mType{type}, mSeq{seq} {}
+
+ InputMessageBuilder& eventId(int32_t eventId) {
+ mEventId = eventId;
+ return *this;
+ }
+
+ InputMessageBuilder& eventTime(nsecs_t eventTime) {
+ mEventTime = eventTime;
+ return *this;
+ }
+
+ InputMessageBuilder& deviceId(DeviceId deviceId) {
+ mDeviceId = deviceId;
+ return *this;
+ }
+
+ InputMessageBuilder& source(int32_t source) {
+ mSource = source;
+ return *this;
+ }
+
+ InputMessageBuilder& displayId(ui::LogicalDisplayId displayId) {
+ mDisplayId = displayId;
+ return *this;
+ }
+
+ InputMessageBuilder& action(int32_t action) {
+ mAction = action;
+ return *this;
+ }
+
+ InputMessageBuilder& downTime(nsecs_t downTime) {
+ mDownTime = downTime;
+ return *this;
+ }
+
+ InputMessageBuilder& pointer(PointerBuilder pointerBuilder) {
+ mPointers.push_back(pointerBuilder);
+ return *this;
+ }
+
+ InputMessage build() const {
+ InputMessage message{};
+ // Header
+ message.header.type = mType;
+ message.header.seq = mSeq;
+ // Body
+ message.body.motion.eventId = mEventId;
+ message.body.motion.pointerCount = mPointers.size();
+ message.body.motion.eventTime = mEventTime;
+ message.body.motion.deviceId = mDeviceId;
+ message.body.motion.source = mSource;
+ message.body.motion.displayId = mDisplayId.val();
+ message.body.motion.action = mAction;
+ message.body.motion.downTime = mDownTime;
+
+ for (size_t i = 0; i < mPointers.size(); ++i) {
+ message.body.motion.pointers[i].properties = mPointers[i].buildProperties();
+ message.body.motion.pointers[i].coords = mPointers[i].buildCoords();
+ }
+ return message;
+ }
+
+private:
+ const InputMessage::Type mType;
+ const uint32_t mSeq;
+
+ int32_t mEventId{InputEvent::nextId()};
+ nsecs_t mEventTime{systemTime(SYSTEM_TIME_MONOTONIC)};
+ DeviceId mDeviceId{DEFAULT_DEVICE_ID};
+ int32_t mSource{AINPUT_SOURCE_TOUCHSCREEN};
+ ui::LogicalDisplayId mDisplayId{ui::LogicalDisplayId::DEFAULT};
+ int32_t mAction{AMOTION_EVENT_ACTION_MOVE};
+ nsecs_t mDownTime{mEventTime};
+
+ std::vector<PointerBuilder> mPointers;
+};
+
class MotionEventBuilder {
public:
MotionEventBuilder(int32_t action, int32_t source) {