Support SurfaceView synchronization.

Add API for fetching the next frame number to be produced by
a given buffer producer. Add an API to SurfaceComposer to 
defer execution of the current transaction until a given frame number. 
Together these may be used to synchronize app drawing and surface 
control updates.

Change-Id: I8e0f4993332ac0199c768c88581a453fefbaff1d
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index 48971bc..392b1cc 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -539,6 +539,10 @@
     return String8("VirtualDisplaySurface");
 }
 
+uint64_t VirtualDisplaySurface::getNextFrameNumber() const {
+    return 0;
+}
+
 void VirtualDisplaySurface::updateQueueBufferOutput(
         const QueueBufferOutput& qbo) {
     uint32_t w, h, transformHint, numPendingBuffers;