SF: don't mark frame activity for NO_PREF category
Bug: 339788845
Test: android.platform.test.scenario.sysui.quicksettings.QSHeaderAfterRotationTestMicrobenchmark#afterRotation_iconsVisible
Change-Id: I85696c0c4316d4e2fd6f31348d7c73c3ae771b97
diff --git a/services/surfaceflinger/TransactionState.h b/services/surfaceflinger/TransactionState.h
index 89a8f92..e5d6481 100644
--- a/services/surfaceflinger/TransactionState.h
+++ b/services/surfaceflinger/TransactionState.h
@@ -23,6 +23,7 @@
#include "FrontEnd/LayerCreationArgs.h"
#include "renderengine/ExternalTexture.h"
+#include <common/FlagManager.h>
#include <gui/LayerState.h>
#include <system/window.h>
@@ -108,9 +109,22 @@
for (const auto& state : states) {
const bool frameRateChanged = state.state.what & layer_state_t::eFrameRateChanged;
- if (!frameRateChanged ||
- state.state.frameRateCompatibility != ANATIVEWINDOW_FRAME_RATE_NO_VOTE) {
- return true;
+ if (FlagManager::getInstance().vrr_bugfix_24q4()) {
+ const bool frameRateIsNoVote = frameRateChanged &&
+ state.state.frameRateCompatibility == ANATIVEWINDOW_FRAME_RATE_NO_VOTE;
+ const bool frameRateCategoryChanged =
+ state.state.what & layer_state_t::eFrameRateCategoryChanged;
+ const bool frameRateCategoryIsNoPreference = frameRateCategoryChanged &&
+ state.state.frameRateCategory ==
+ ANATIVEWINDOW_FRAME_RATE_CATEGORY_NO_PREFERENCE;
+ if (!frameRateIsNoVote && !frameRateCategoryIsNoPreference) {
+ return true;
+ }
+ } else {
+ if (!frameRateChanged ||
+ state.state.frameRateCompatibility != ANATIVEWINDOW_FRAME_RATE_NO_VOTE) {
+ return true;
+ }
}
}