SF: don't mark frame activity for NO_PREF category

Bug: 339788845
Test: android.platform.test.scenario.sysui.quicksettings.QSHeaderAfterRotationTestMicrobenchmark#afterRotation_iconsVisible
Change-Id: I85696c0c4316d4e2fd6f31348d7c73c3ae771b97
diff --git a/services/surfaceflinger/TransactionState.h b/services/surfaceflinger/TransactionState.h
index 89a8f92..e5d6481 100644
--- a/services/surfaceflinger/TransactionState.h
+++ b/services/surfaceflinger/TransactionState.h
@@ -23,6 +23,7 @@
 #include "FrontEnd/LayerCreationArgs.h"
 #include "renderengine/ExternalTexture.h"
 
+#include <common/FlagManager.h>
 #include <gui/LayerState.h>
 #include <system/window.h>
 
@@ -108,9 +109,22 @@
 
         for (const auto& state : states) {
             const bool frameRateChanged = state.state.what & layer_state_t::eFrameRateChanged;
-            if (!frameRateChanged ||
-                state.state.frameRateCompatibility != ANATIVEWINDOW_FRAME_RATE_NO_VOTE) {
-                return true;
+            if (FlagManager::getInstance().vrr_bugfix_24q4()) {
+                const bool frameRateIsNoVote = frameRateChanged &&
+                        state.state.frameRateCompatibility == ANATIVEWINDOW_FRAME_RATE_NO_VOTE;
+                const bool frameRateCategoryChanged =
+                        state.state.what & layer_state_t::eFrameRateCategoryChanged;
+                const bool frameRateCategoryIsNoPreference = frameRateCategoryChanged &&
+                        state.state.frameRateCategory ==
+                                ANATIVEWINDOW_FRAME_RATE_CATEGORY_NO_PREFERENCE;
+                if (!frameRateIsNoVote && !frameRateCategoryIsNoPreference) {
+                    return true;
+                }
+            } else {
+                if (!frameRateChanged ||
+                    state.state.frameRateCompatibility != ANATIVEWINDOW_FRAME_RATE_NO_VOTE) {
+                    return true;
+                }
             }
         }