Use std::vector over Vector for InputFlinger (1/3)

Replace Vector<T> with std::vector<T>.

Bug: 112399697
Test: atest inputflinger_tests
Change-Id: I8baec68f7a684d97210077f3e387ca1096586a25
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 4c4a29b..77c8d10 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2906,13 +2906,13 @@
 }
 
 void SurfaceFlinger::updateInputWindowInfo() {
-    Vector<InputWindowInfo> inputHandles;
+    std::vector<InputWindowInfo> inputHandles;
 
     mDrawingState.traverseInReverseZOrder([&](Layer* layer) {
         if (layer->hasInput()) {
             // When calculating the screen bounds we ignore the transparent region since it may
             // result in an unwanted offset.
-            inputHandles.add(layer->fillInputInfo());
+            inputHandles.push_back(layer->fillInputInfo());
         }
     });