Use std::vector over Vector for InputFlinger (1/3)
Replace Vector<T> with std::vector<T>.
Bug: 112399697
Test: atest inputflinger_tests
Change-Id: I8baec68f7a684d97210077f3e387ca1096586a25
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 3b6fe52..d63ff8c 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -571,8 +571,8 @@
sp<FakeWindowHandle> window = new FakeWindowHandle(application, mDispatcher, "Fake Window",
ADISPLAY_ID_DEFAULT);
- Vector<sp<InputWindowHandle>> inputWindowHandles;
- inputWindowHandles.add(window);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles;
+ inputWindowHandles.push_back(window);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
@@ -591,9 +591,9 @@
sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second",
ADISPLAY_ID_DEFAULT);
- Vector<sp<InputWindowHandle>> inputWindowHandles;
- inputWindowHandles.add(windowTop);
- inputWindowHandles.add(windowSecond);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles;
+ inputWindowHandles.push_back(windowTop);
+ inputWindowHandles.push_back(windowSecond);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
@@ -617,9 +617,9 @@
// Expect one focus window exist in display.
windowSecond->setFocus();
- Vector<sp<InputWindowHandle>> inputWindowHandles;
- inputWindowHandles.add(windowTop);
- inputWindowHandles.add(windowSecond);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles;
+ inputWindowHandles.push_back(windowTop);
+ inputWindowHandles.push_back(windowSecond);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
@@ -643,9 +643,9 @@
// Display has two focused windows. Add them to inputWindowsHandles in z-order (top most first)
windowTop->setFocus();
windowSecond->setFocus();
- Vector<sp<InputWindowHandle>> inputWindowHandles;
- inputWindowHandles.add(windowTop);
- inputWindowHandles.add(windowSecond);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles;
+ inputWindowHandles.push_back(windowTop);
+ inputWindowHandles.push_back(windowSecond);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
@@ -669,9 +669,9 @@
windowTop->setFocus();
windowSecond->setFocus();
- Vector<sp<InputWindowHandle>> inputWindowHandles;
- inputWindowHandles.add(windowTop);
- inputWindowHandles.add(windowSecond);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles;
+ inputWindowHandles.push_back(windowTop);
+ inputWindowHandles.push_back(windowSecond);
// Release channel for window is no longer valid.
windowTop->releaseChannel();
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
@@ -695,8 +695,8 @@
application1 = new FakeApplicationHandle();
windowInPrimary = new FakeWindowHandle(application1, mDispatcher, "D_1",
ADISPLAY_ID_DEFAULT);
- Vector<sp<InputWindowHandle>> inputWindowHandles;
- inputWindowHandles.push(windowInPrimary);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles;
+ inputWindowHandles.push_back(windowInPrimary);
// Set focus window for primary display, but focused display would be second one.
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1);
windowInPrimary->setFocus();
@@ -706,8 +706,8 @@
windowInSecondary = new FakeWindowHandle(application2, mDispatcher, "D_2",
SECOND_DISPLAY_ID);
// Set focus to second display window.
- Vector<sp<InputWindowHandle>> inputWindowHandles_Second;
- inputWindowHandles_Second.push(windowInSecondary);
+ std::vector<sp<InputWindowHandle>> inputWindowHandles_Second;
+ inputWindowHandles_Second.push_back(windowInSecondary);
// Set focus display to second one.
mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID);
// Set focus window for second display.
@@ -762,7 +762,7 @@
windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE);
// Remove secondary display.
- Vector<sp<InputWindowHandle>> noWindows;
+ std::vector<sp<InputWindowHandle>> noWindows;
mDispatcher->setInputWindows(noWindows, SECOND_DISPLAY_ID);
// Expect old focus should receive a cancel event.