Use std::vector over Vector for InputFlinger (1/3)
Replace Vector<T> with std::vector<T>.
Bug: 112399697
Test: atest inputflinger_tests
Change-Id: I8baec68f7a684d97210077f3e387ca1096586a25
diff --git a/services/inputflinger/include/InputReaderBase.h b/services/inputflinger/include/InputReaderBase.h
index fe1d4d0..8ad5dd0 100644
--- a/services/inputflinger/include/InputReaderBase.h
+++ b/services/inputflinger/include/InputReaderBase.h
@@ -74,7 +74,7 @@
*
* This method may be called on any thread (usually by the input manager).
*/
- virtual void getInputDevices(Vector<InputDeviceInfo>& outInputDevices) = 0;
+ virtual void getInputDevices(std::vector<InputDeviceInfo>& outInputDevices) = 0;
/* Query current input state. */
virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
@@ -333,7 +333,7 @@
/* Notifies the input reader policy that some input devices have changed
* and provides information about all current input devices.
*/
- virtual void notifyInputDevicesChanged(const Vector<InputDeviceInfo>& inputDevices) = 0;
+ virtual void notifyInputDevicesChanged(const std::vector<InputDeviceInfo>& inputDevices) = 0;
/* Gets the keyboard layout for a particular input device. */
virtual sp<KeyCharacterMap> getKeyboardLayoutOverlay(