Use std::vector over Vector for InputFlinger (1/3)

Replace Vector<T> with std::vector<T>.

Bug: 112399697
Test: atest inputflinger_tests
Change-Id: I8baec68f7a684d97210077f3e387ca1096586a25
diff --git a/services/inputflinger/EventHub.h b/services/inputflinger/EventHub.h
index 44f7b37..63a20ef 100644
--- a/services/inputflinger/EventHub.h
+++ b/services/inputflinger/EventHub.h
@@ -228,7 +228,7 @@
     virtual void setLedState(int32_t deviceId, int32_t led, bool on) = 0;
 
     virtual void getVirtualKeyDefinitions(int32_t deviceId,
-            Vector<VirtualKeyDefinition>& outVirtualKeys) const = 0;
+            std::vector<VirtualKeyDefinition>& outVirtualKeys) const = 0;
 
     virtual sp<KeyCharacterMap> getKeyCharacterMap(int32_t deviceId) const = 0;
     virtual bool setKeyboardLayoutOverlay(int32_t deviceId, const sp<KeyCharacterMap>& map) = 0;
@@ -304,7 +304,7 @@
     virtual void setLedState(int32_t deviceId, int32_t led, bool on);
 
     virtual void getVirtualKeyDefinitions(int32_t deviceId,
-            Vector<VirtualKeyDefinition>& outVirtualKeys) const;
+            std::vector<VirtualKeyDefinition>& outVirtualKeys) const;
 
     virtual sp<KeyCharacterMap> getKeyCharacterMap(int32_t deviceId) const;
     virtual bool setKeyboardLayoutOverlay(int32_t deviceId, const sp<KeyCharacterMap>& map);