Use std::vector over Vector for InputFlinger (1/3)
Replace Vector<T> with std::vector<T>.
Bug: 112399697
Test: atest inputflinger_tests
Change-Id: I8baec68f7a684d97210077f3e387ca1096586a25
diff --git a/include/input/IInputFlinger.h b/include/input/IInputFlinger.h
index cd12fcd..4365a3c 100644
--- a/include/input/IInputFlinger.h
+++ b/include/input/IInputFlinger.h
@@ -22,7 +22,6 @@
#include <binder/IInterface.h>
-#include <utils/Vector.h>
#include <input/InputWindow.h>
#include <input/ISetInputWindowsListener.h>
@@ -36,7 +35,7 @@
public:
DECLARE_META_INTERFACE(InputFlinger)
- virtual void setInputWindows(const Vector<InputWindowInfo>& inputHandles,
+ virtual void setInputWindows(const std::vector<InputWindowInfo>& inputHandles,
const sp<ISetInputWindowsListener>& setInputWindowsListener) = 0;
virtual void transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) = 0;
virtual void registerInputChannel(const sp<InputChannel>& channel) = 0;