Can switch to legacy GLES driver when ANGLE is system driver

Change the sense of the run-time switches so that ANGLE can be an
optional GLES driver or the default system GLES driver.  When ANGLE is
the system GLES driver, also handle the case of there being no legacy
GLES driver.

Test: logcat
Test: atest CtsAngleIntegrationHostTestCases
Test: atest CtsEffectTestCases:android.effect.cts.EffectTest#test5_effectCreate
Bug: 224558229
Change-Id: I5383966daeea74a9d7c878c8f63f70f7fc7ccc50
Merged-In: I5383966daeea74a9d7c878c8f63f70f7fc7ccc50
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 7f0cac5..4a0a839 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -364,26 +364,61 @@
     return (mUseAngle == YES) ? true : false;
 }
 
+bool GraphicsEnv::angleIsSystemDriver() {
+    // Make sure we are init'ed
+    if (mAngleAppName.empty()) {
+        ALOGV("App name is empty. setAngleInfo() has not been called to enable ANGLE.");
+        return false;
+    }
+
+    return (mAngleIsSystemDriver == YES) ? true : false;
+}
+
+bool GraphicsEnv::shouldForceLegacyDriver() {
+    // Make sure we are init'ed
+    if (mAngleAppName.empty()) {
+        ALOGV("App name is empty. setAngleInfo() has not been called to enable ANGLE.");
+        return false;
+    }
+
+    return (mAngleIsSystemDriver == YES && mUseAngle == NO) ? true : false;
+}
+
+std::string GraphicsEnv::getLegacySuffix() {
+    return mLegacyDriverSuffix;
+}
+
 void GraphicsEnv::updateUseAngle() {
     mUseAngle = NO;
 
     const char* ANGLE_PREFER_ANGLE = "angle";
+    const char* ANGLE_PREFER_LEGACY = "legacy";
+    // The following is a deprecated version of "legacy"
     const char* ANGLE_PREFER_NATIVE = "native";
 
     mUseAngle = NO;
     if (mAngleDeveloperOptIn == ANGLE_PREFER_ANGLE) {
-        ALOGV("User set \"Developer Options\" to force the use of ANGLE");
+        ALOGI("Using ANGLE, the %s GLES driver for package '%s'",
+              mAngleIsSystemDriver == YES ? "system" : "optional", mAngleAppName.c_str());
         mUseAngle = YES;
-    } else if (mAngleDeveloperOptIn == ANGLE_PREFER_NATIVE) {
-        ALOGV("User set \"Developer Options\" to force the use of Native");
+    } else if (mAngleDeveloperOptIn == ANGLE_PREFER_LEGACY ||
+               mAngleDeveloperOptIn == ANGLE_PREFER_NATIVE) {
+        ALOGI("Using the (%s) Legacy GLES driver for package '%s'",
+              mAngleIsSystemDriver == YES ? "optional" : "system", mAngleAppName.c_str());
     } else {
         ALOGV("User set invalid \"Developer Options\": '%s'", mAngleDeveloperOptIn.c_str());
     }
 }
 
 void GraphicsEnv::setAngleInfo(const std::string path, const std::string appName,
-                               const std::string developerOptIn,
+                               const bool angleIsSystemDriver, const std::string developerOptIn,
                                const std::vector<std::string> eglFeatures) {
+    // Set whether ANGLE is the system driver:
+    mAngleIsSystemDriver = angleIsSystemDriver ? YES : NO;
+
+    // Note: Given the current logic and lack of the old rules file processing,
+    // there seems to be little chance that mUseAngle != UNKNOWN.  Leave this
+    // for now, even though it seems outdated.
     if (mUseAngle != UNKNOWN) {
         // We've already figured out an answer for this app, so just return.
         ALOGV("Already evaluated the rules file for '%s': use ANGLE = %s", appName.c_str(),
@@ -404,6 +439,25 @@
     updateUseAngle();
 }
 
+void GraphicsEnv::setLegacyDriverInfo(const std::string appName, const bool angleIsSystemDriver,
+                                      const std::string legacyDriverName) {
+    ALOGV("setting legacy app name to '%s'", appName.c_str());
+    mAngleAppName = appName;
+
+    // Force the use of the legacy driver instead of ANGLE
+    const char* ANGLE_PREFER_LEGACY = "legacy";
+    mAngleDeveloperOptIn = ANGLE_PREFER_LEGACY;
+    ALOGV("setting ANGLE application opt-in to 'legacy'");
+
+    // Set whether ANGLE is the system driver:
+    mAngleIsSystemDriver = angleIsSystemDriver ? YES : NO;
+
+    mLegacyDriverSuffix = legacyDriverName;
+
+    // Update the current status of whether we should use ANGLE or not
+    updateUseAngle();
+}
+
 void GraphicsEnv::setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths) {
     if (mLayerPaths.empty()) {
         mLayerPaths = layerPaths;