Remove constraint on touch location.

InputFlinger does accept and handle 'off-screen' touch input,
and it is sometimes useful, for instance for drag scrolling.

Bug: 64063111
Test: manual on device
Change-Id: I62baf4e01c583c10853518de4b87769aad29dab7
diff --git a/services/vr/virtual_touchpad/VirtualTouchpadEvdev.cpp b/services/vr/virtual_touchpad/VirtualTouchpadEvdev.cpp
index 251ed0e..bcfdad3 100644
--- a/services/vr/virtual_touchpad/VirtualTouchpadEvdev.cpp
+++ b/services/vr/virtual_touchpad/VirtualTouchpadEvdev.cpp
@@ -94,9 +94,6 @@
   if (touchpad_id < 0 || touchpad_id >= kTouchpads) {
     return EINVAL;
   }
-  if ((x < 0.0f) || (x >= 1.0f) || (y < 0.0f) || (y >= 1.0f)) {
-    return EINVAL;
-  }
   int32_t device_x = x * kWidth;
   int32_t device_y = y * kHeight;
   Touchpad& touchpad = touchpad_[touchpad_id];