SurfaceTexture: add the abandon method.

This change adds the 'abandon' method to the SurfaceTexture C++ class.
This method may be used to put the SurfaceTexture in an abandoned state,
causing all ISurfaceTexture methods to fail.

Change-Id: Ibd261f7b73f44e2bec36a8508bf92113cfb7cf95
diff --git a/include/gui/ISurfaceTexture.h b/include/gui/ISurfaceTexture.h
index 405a25a..1eda646 100644
--- a/include/gui/ISurfaceTexture.h
+++ b/include/gui/ISurfaceTexture.h
@@ -51,7 +51,7 @@
     // the given slot index, and the client is expected to mirror the
     // slot->buffer mapping so that it's not necessary to transfer a
     // GraphicBuffer for every dequeue operation.
-    virtual sp<GraphicBuffer> requestBuffer(int slot) = 0;
+    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
 
     // setBufferCount sets the number of buffer slots available. Calling this
     // will also cause all buffer slots to be emptied. The caller should empty
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 62ea943..134c208 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -69,7 +69,7 @@
     // SurfaceTexture object (i.e. they are not owned by the client).
     virtual status_t setBufferCount(int bufferCount);
 
-    virtual sp<GraphicBuffer> requestBuffer(int buf);
+    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
 
     // dequeueBuffer gets the next buffer slot index for the client to use. If a
     // buffer slot is available then that slot index is written to the location
@@ -190,6 +190,17 @@
     // getCurrentScalingMode returns the scaling mode of the current buffer
     uint32_t getCurrentScalingMode() const;
 
+    // abandon frees all the buffers and puts the SurfaceTexture into the
+    // 'abandoned' state.  Once put in this state the SurfaceTexture can never
+    // leave it.  When in the 'abandoned' state, all methods of the
+    // ISurfaceTexture interface will fail with the NO_INIT error.
+    //
+    // Note that while calling this method causes all the buffers to be freed
+    // from the perspective of the the SurfaceTexture, if there are additional
+    // references on the buffers (e.g. if a buffer is referenced by a client or
+    // by OpenGL ES as a texture) then those buffer will remain allocated.
+    void abandon();
+
     // dump our state in a String
     void dump(String8& result) const;
     void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
@@ -411,6 +422,13 @@
     typedef Vector<int> Fifo;
     Fifo mQueue;
 
+    // mAbandoned indicates that the SurfaceTexture will no longer be used to
+    // consume images buffers pushed to it using the ISurfaceTexture interface.
+    // It is initialized to false, and set to true in the abandon method.  A
+    // SurfaceTexture that has been abandoned will return the NO_INIT error from
+    // all ISurfaceTexture methods capable of returning an error.
+    bool mAbandoned;
+
     // mMutex is the mutex used to prevent concurrent access to the member
     // variables of SurfaceTexture objects. It must be locked whenever the
     // member variables are accessed.