SF: Change screenshot code to use snapshots
This prepares us for frontend changes which do not rely on the Layer
object. Instead we change the traversal function to return
a z-ordered list of snapshots. This cl also changes some of the logic
to check the snapshot instead of the layer drawing state.
Bug: 238781169
Test: presubmit
Test: manually test hdr listeners
Change-Id: If508f9380fdef0414bbf448ece767be3e0bba9cf
diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp
index 6e64e0a..839500f 100644
--- a/services/surfaceflinger/RegionSamplingThread.cpp
+++ b/services/surfaceflinger/RegionSamplingThread.cpp
@@ -344,12 +344,13 @@
renderengine::impl::ExternalTexture::Usage::
WRITEABLE);
}
+ auto getLayerSnapshots = RenderArea::fromTraverseLayersLambda(traverseLayers);
constexpr bool kRegionSampling = true;
constexpr bool kGrayscale = false;
if (const auto fenceResult =
- mFlinger.captureScreenCommon(std::move(renderAreaFuture), traverseLayers, buffer,
+ mFlinger.captureScreenCommon(std::move(renderAreaFuture), getLayerSnapshots, buffer,
kRegionSampling, kGrayscale, nullptr)
.get();
fenceResult.ok()) {