Merge "blast: fix leak on BufferStateLayer death" into qt-dev am: 6990af63ff am: f5d22cff90
am: 7879cacc5a
Change-Id: I79fe602bf5e27608b343e926e098a6e73326ad3a
diff --git a/services/surfaceflinger/TransactionCompletedThread.cpp b/services/surfaceflinger/TransactionCompletedThread.cpp
index 0806f2a..c519f8d 100644
--- a/services/surfaceflinger/TransactionCompletedThread.cpp
+++ b/services/surfaceflinger/TransactionCompletedThread.cpp
@@ -228,8 +228,14 @@
}
transactionStats->latchTime = handle->latchTime;
- transactionStats->surfaceStats.emplace_back(handle->surfaceControl, handle->acquireTime,
- handle->previousReleaseFence);
+ // If the layer has already been destroyed, don't add the SurfaceControl to the callback.
+ // The client side keeps a sp<> to the SurfaceControl so if the SurfaceControl has been
+ // destroyed the client side is dead and there won't be anyone to send the callback to.
+ sp<IBinder> surfaceControl = handle->surfaceControl.promote();
+ if (surfaceControl) {
+ transactionStats->surfaceStats.emplace_back(surfaceControl, handle->acquireTime,
+ handle->previousReleaseFence);
+ }
return NO_ERROR;
}
diff --git a/services/surfaceflinger/TransactionCompletedThread.h b/services/surfaceflinger/TransactionCompletedThread.h
index b821350..e255e50 100644
--- a/services/surfaceflinger/TransactionCompletedThread.h
+++ b/services/surfaceflinger/TransactionCompletedThread.h
@@ -72,7 +72,7 @@
sp<ITransactionCompletedListener> listener;
std::vector<CallbackId> callbackIds;
- sp<IBinder> surfaceControl;
+ wp<IBinder> surfaceControl;
bool releasePreviousBuffer = false;
sp<Fence> previousReleaseFence;