Add promise for buffer releaseFence to LayerFE.

Buffers can only be released when a release fence fires.
Instead of tracking and waiting for each layer's Futures to
complete, LayerFE can keep track of its own Future via a
promise of a fence. This cleans up the shared futures that
are currently being tracked and allow us to setup for
eventual goals to reduce the number of screenshot calls to
the main thread.

Tests using a virtual display are modified to use the
mirrorDisplay API with a unique layerstack.

Bug: b/294936197, b/285553970
Test: manual (screenshot, camera, rotation, picture-in-picture)
Test: presubmit
Test: atest CompositionEnginePostCompositionTest
Test: atest SurfaceFlinger_test
Change-Id: I3a0af2cd02d3d010a1ea7c860c5cb0bc20837ec2
diff --git a/services/surfaceflinger/tests/TransactionTestHarnesses.h b/services/surfaceflinger/tests/TransactionTestHarnesses.h
index 797a64c..87e6d3e 100644
--- a/services/surfaceflinger/tests/TransactionTestHarnesses.h
+++ b/services/surfaceflinger/tests/TransactionTestHarnesses.h
@@ -16,9 +16,11 @@
 #ifndef ANDROID_TRANSACTION_TEST_HARNESSES
 #define ANDROID_TRANSACTION_TEST_HARNESSES
 
+#include <common/FlagManager.h>
 #include <ui/DisplayState.h>
 
 #include "LayerTransactionTest.h"
+#include "ui/LayerStack.h"
 
 namespace android {
 
@@ -36,9 +38,10 @@
             case RenderPath::VIRTUAL_DISPLAY:
 
                 const auto ids = SurfaceComposerClient::getPhysicalDisplayIds();
+                const PhysicalDisplayId displayId = ids.front();
                 const auto displayToken = ids.empty()
                         ? nullptr
-                        : SurfaceComposerClient::getPhysicalDisplayToken(ids.front());
+                        : SurfaceComposerClient::getPhysicalDisplayToken(displayId);
 
                 ui::DisplayState displayState;
                 SurfaceComposerClient::getDisplayState(displayToken, &displayState);
@@ -66,11 +69,21 @@
                 vDisplay = SurfaceComposerClient::createDisplay(String8("VirtualDisplay"),
                                                                 false /*secure*/);
 
+                constexpr ui::LayerStack layerStack{
+                        848472}; // ASCII for TTH (TransactionTestHarnesses)
+                sp<SurfaceControl> mirrorSc =
+                        SurfaceComposerClient::getDefault()->mirrorDisplay(displayId);
+
                 SurfaceComposerClient::Transaction t;
                 t.setDisplaySurface(vDisplay, producer);
-                t.setDisplayLayerStack(vDisplay, ui::DEFAULT_LAYER_STACK);
                 t.setDisplayProjection(vDisplay, displayState.orientation,
                                        Rect(displayState.layerStackSpaceRect), Rect(resolution));
+                if (FlagManager::getInstance().ce_fence_promise()) {
+                    t.setDisplayLayerStack(vDisplay, layerStack);
+                    t.setLayerStack(mirrorSc, layerStack);
+                } else {
+                    t.setDisplayLayerStack(vDisplay, ui::DEFAULT_LAYER_STACK);
+                }
                 t.apply();
                 SurfaceComposerClient::Transaction().apply(true);
 
@@ -85,6 +98,15 @@
                 constexpr bool kContainsHdr = false;
                 auto sc = std::make_unique<ScreenCapture>(item.mGraphicBuffer, kContainsHdr);
                 itemConsumer->releaseBuffer(item);
+
+                // Possible race condition with destroying virtual displays, in which
+                // CompositionEngine::present may attempt to be called on the same
+                // display multiple times. The layerStack is set to invalid here so
+                // that the display is ignored if that scenario occurs.
+                if (FlagManager::getInstance().ce_fence_promise()) {
+                    t.setLayerStack(mirrorSc, ui::INVALID_LAYER_STACK);
+                    t.apply(true);
+                }
                 SurfaceComposerClient::destroyDisplay(vDisplay);
                 return sc;
         }