Update filltest.

Change-Id: I37f2bde9898046eafb6431519dae78bf6f368f05
diff --git a/opengl/tests/gl_perf/filltest.cpp b/opengl/tests/gl_perf/filltest.cpp
index eb398ec..0dd4e22 100644
--- a/opengl/tests/gl_perf/filltest.cpp
+++ b/opengl/tests/gl_perf/filltest.cpp
@@ -25,256 +25,13 @@
 #include <GLES2/gl2ext.h>
 #include <utils/Timers.h>
 #include <EGL/egl.h>
+#include <utils/Log.h>
 
 
 using namespace android;
 
-static void checkGlError(const char* op) {
-    for (GLint error = glGetError(); error; error
-            = glGetError()) {
-        fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
-    }
-}
 
-GLuint loadShader(GLenum shaderType, const char* pSource) {
-    GLuint shader = glCreateShader(shaderType);
-    if (shader) {
-        glShaderSource(shader, 1, &pSource, NULL);
-        glCompileShader(shader);
-        GLint compiled = 0;
-        glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
-        if (!compiled) {
-            GLint infoLen = 0;
-            glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
-            if (infoLen) {
-                char* buf = (char*) malloc(infoLen);
-                if (buf) {
-                    glGetShaderInfoLog(shader, infoLen, NULL, buf);
-                    fprintf(stderr, "Could not compile shader %d:\n%s\n",
-                            shaderType, buf);
-                    free(buf);
-                }
-                glDeleteShader(shader);
-                shader = 0;
-            }
-        }
-    }
-    return shader;
-}
-
-enum {
-    A_POS,
-    A_COLOR,
-    A_TEX0,
-    A_TEX1
-};
-
-GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
-    GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
-    if (!vertexShader) {
-        return 0;
-    }
-
-    GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
-    if (!pixelShader) {
-        return 0;
-    }
-
-    GLuint program = glCreateProgram();
-    if (program) {
-        glAttachShader(program, vertexShader);
-        checkGlError("glAttachShader v");
-        glAttachShader(program, pixelShader);
-        checkGlError("glAttachShader p");
-
-        glBindAttribLocation(program, A_POS, "a_pos");
-        glBindAttribLocation(program, A_COLOR, "a_color");
-        glBindAttribLocation(program, A_TEX0, "a_tex0");
-        glBindAttribLocation(program, A_TEX1, "a_tex1");
-        glLinkProgram(program);
-        GLint linkStatus = GL_FALSE;
-        glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
-        if (linkStatus != GL_TRUE) {
-            GLint bufLength = 0;
-            glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
-            if (bufLength) {
-                char* buf = (char*) malloc(bufLength);
-                if (buf) {
-                    glGetProgramInfoLog(program, bufLength, NULL, buf);
-                    printf("Could not link program:\n%s\n", buf);
-                    free(buf);
-                }
-            }
-            glDeleteProgram(program);
-            program = 0;
-        }
-    }
-    checkGlError("createProgram");
-    glUseProgram(program);
-    return program;
-}
-
-uint64_t getTime() {
-    struct timespec t;
-    clock_gettime(CLOCK_MONOTONIC, &t);
-    return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000);
-}
-
-uint64_t gTime;
-void startTimer() {
-    gTime = getTime();
-}
-
-void endTimer(const char *str, int w, int h, double dc, int count) {
-    uint64_t t2 = getTime();
-    double delta = ((double)(t2 - gTime)) / 1000000000;
-    double pixels = dc * (w * h) * count;
-    double mpps = pixels / delta / 1000000;
-    double dc60 = pixels / delta / (w * h) / 60;
-
-    printf("%s, %f, %f\n", str, mpps, dc60);
-}
-
-static const char gVertexShader[] =
-    "attribute vec4 a_pos;\n"
-    "attribute vec4 a_color;\n"
-    "attribute vec2 a_tex0;\n"
-    "attribute vec2 a_tex1;\n"
-    "varying vec4 v_color;\n"
-    "varying vec2 v_tex0;\n"
-    "varying vec2 v_tex1;\n"
-
-    "void main() {\n"
-    "    v_color = a_color;\n"
-    "    v_tex0 = a_tex0;\n"
-    "    v_tex1 = a_tex1;\n"
-    "    gl_Position = a_pos;\n"
-    "}\n";
-
-static const char gShaderPrefix[] =
-    "precision mediump float;\n"
-    "uniform vec4 u_color;\n"
-    "uniform vec4 u_0;\n"
-    "uniform vec4 u_1;\n"
-    "uniform vec4 u_2;\n"
-    "uniform vec4 u_3;\n"
-    "varying vec4 v_color;\n"
-    "varying vec2 v_tex0;\n"
-    "varying vec2 v_tex1;\n"
-    "uniform sampler2D u_tex0;\n"
-    "uniform sampler2D u_tex1;\n"
-    "void main() {\n";
-
-static const char gShaderPostfix[] =
-    "  gl_FragColor = c;\n"
-    "}\n";
-
-
-static char * append(char *d, const char *s) {
-    size_t len = strlen(s);
-    memcpy(d, s, len);
-    return d + len;
-}
-
-static char * genShader(
-    bool useVarColor,
-    int texCount,
-    bool modulateFirstTex,
-    int extraMath)
-{
-    char *str = (char *)calloc(16 * 1024, 1);
-    char *tmp = append(str, gShaderPrefix);
-
-    if (modulateFirstTex || !texCount) {
-        if (useVarColor) {
-            tmp = append(tmp, "  vec4 c = v_color;\n");
-        } else {
-            tmp = append(tmp, "  vec4 c = u_color;\n");
-        }
-    } else {
-        tmp = append(tmp, "  vec4 c = texture2D(u_tex0, v_tex0);\n");
-    }
-
-    if (modulateFirstTex && texCount) {
-        tmp = append(tmp, "  c *= texture2D(u_tex0, v_tex0);\n");
-    }
-    if (texCount > 1) {
-        tmp = append(tmp, "  c *= texture2D(u_tex1, v_tex1);\n");
-    }
-
-    if (extraMath > 0) {
-        tmp = append(tmp, "  c *= u_0;\n");
-    }
-    if (extraMath > 1) {
-        tmp = append(tmp, "  c *= u_1;\n");
-    }
-    if (extraMath > 2) {
-        tmp = append(tmp, "  c *= u_2;\n");
-    }
-    if (extraMath > 3) {
-        tmp = append(tmp, "  c *= u_3;\n");
-    }
-
-
-    tmp = append(tmp, gShaderPostfix);
-    tmp[0] = 0;
-
-    //printf("%s", str);
-    return str;
-}
-
-static void setupVA() {
-    static const float vtx[] = {
-        -2.0f,-1.0f,
-         1.0f,-1.0f,
-        -2.0f, 1.0f,
-         1.0f, 1.0f };
-    static const float color[] = {
-        1.0f,0.0f,1.0f,1.0f,
-        0.0f,0.0f,1.0f,1.0f,
-        1.0f,1.0f,0.0f,1.0f,
-        1.0f,1.0f,1.0f,1.0f };
-    static const float tex0[] = {
-        0.0f,0.0f,
-        1.0f,0.0f,
-        1.0f,1.0f,
-        0.0f,1.0f };
-    static const float tex1[] = {
-        1.0f,0.0f,
-        1.0f,1.0f,
-        0.0f,1.0f,
-        0.0f,0.0f };
-
-    glEnableVertexAttribArray(A_POS);
-    glEnableVertexAttribArray(A_COLOR);
-    glEnableVertexAttribArray(A_TEX0);
-    glEnableVertexAttribArray(A_TEX1);
-
-    glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx);
-    glVertexAttribPointer(A_COLOR, 4, GL_FLOAT, false, 16, color);
-    glVertexAttribPointer(A_TEX0, 2, GL_FLOAT, false, 8, tex0);
-    glVertexAttribPointer(A_TEX1, 2, GL_FLOAT, false, 8, tex1);
-}
-
-//////////////////////////
-
-void ptSwap();
-
-static void doLoop(uint32_t w, uint32_t h, const char *str) {
-    glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
-    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-    ptSwap();
-    glFinish();
-
-    startTimer();
-    glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
-    for (int ct=0; ct < 100; ct++) {
-        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-    }
-    ptSwap();
-    glFinish();
-    endTimer(str, w, h, 1, 100);
-}
+#include "fill_common.cpp"
 
 static void doSingleTest(uint32_t w, uint32_t h,
                          bool useVarColor,
@@ -289,26 +46,10 @@
         return;
     }
     int loc = glGetUniformLocation(pgm, "u_tex0");
-    //printf("loc = %i \n", loc);
     if (loc >= 0) glUniform1i(loc, 0);
     loc = glGetUniformLocation(pgm, "u_tex1");
     if (loc >= 0) glUniform1i(loc, 1);
 
-    loc = glGetUniformLocation(pgm, "u_color");
-    if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f);
-
-    loc = glGetUniformLocation(pgm, "u_0");
-    if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f);
-
-    loc = glGetUniformLocation(pgm, "u_1");
-    if (loc >= 0) glUniform4f(loc, 0.7f, 0.8f, 0.6f, 0.8f);
-
-    loc = glGetUniformLocation(pgm, "u_2");
-    if (loc >= 0) glUniform4f(loc, 0.9f, 0.6f, 0.7f, 1.0f);
-
-    loc = glGetUniformLocation(pgm, "u_3");
-    if (loc >= 0) glUniform4f(loc, 0.88f, 0.2f, 0.4f, 0.2f);
-
     glActiveTexture(GL_TEXTURE0);
     glBindTexture(GL_TEXTURE_2D, tex0);
     glActiveTexture(GL_TEXTURE1);
@@ -319,42 +60,16 @@
 
     glBlendFunc(GL_ONE, GL_ONE);
     glDisable(GL_BLEND);
-    sprintf(str2, "%i, %i, %i, %i, %i, 0",
-            useVarColor, texCount, modulateFirstTex, extraMath, tex0);
-    doLoop(w, h, str2);
+    //sprintf(str2, "%i, %i, %i, %i, %i, 0",
+            //useVarColor, texCount, modulateFirstTex, extraMath, tex0);
+    //doLoop(true, pgm, w, h, str2);
+    //doLoop(false, pgm, w, h, str2);
 
     glEnable(GL_BLEND);
     sprintf(str2, "%i, %i, %i, %i, %i, 1",
             useVarColor, texCount, modulateFirstTex, extraMath, tex0);
-    doLoop(w, h, str2);
-}
-
-void genTextures() {
-    uint32_t *m = (uint32_t *)malloc(1024*1024*4);
-    for (int y=0; y < 1024; y++){
-        for (int x=0; x < 1024; x++){
-            m[y*1024 + x] = 0xff0000ff | ((x & 0xff) << 8) | (y << 16);
-        }
-    }
-    glBindTexture(GL_TEXTURE_2D, 1);
-    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
-    for (int y=0; y < 16; y++){
-        for (int x=0; x < 16; x++){
-            m[y*16 + x] = 0xff0000ff | (x<<12) | (y<<20);
-        }
-    }
-    glBindTexture(GL_TEXTURE_2D, 2);
-    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
+    doLoop(true, pgm, w, h, str2);
+    doLoop(false, pgm, w, h, str2);
 }
 
 bool doTest(uint32_t w, uint32_t h) {
@@ -363,7 +78,7 @@
 
     printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n");
 
-    for (int texCount = 0; texCount < 3; texCount++) {
+    for (int texCount = 0; texCount < 2; texCount++) {
         for (int extraMath = 0; extraMath < 5; extraMath++) {
 
             doSingleTest(w, h, false, texCount, false, extraMath, 1, 1);