Plumb HDR metadata through ASurfaceTexture

This is just used for hwui's usage - HDR metadata on SurfaceTexture is
not publicly exposed.

Bug: 200309590
Test: builds, boots
Change-Id: I373e50ee2d2000cb46c6a73d01e58b965c168311
diff --git a/libs/nativedisplay/include/surfacetexture/ImageConsumer.h b/libs/nativedisplay/include/surfacetexture/ImageConsumer.h
index 35ae3d2..6fd4b8f 100644
--- a/libs/nativedisplay/include/surfacetexture/ImageConsumer.h
+++ b/libs/nativedisplay/include/surfacetexture/ImageConsumer.h
@@ -42,7 +42,8 @@
     typedef status_t (*SurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle);
 
     sp<GraphicBuffer> dequeueBuffer(int* outSlotid, android_dataspace* outDataspace,
-                                    bool* outQueueEmpty, SurfaceTexture& cb,
+                                    HdrMetadata* outHdrMetadata, bool* outQueueEmpty,
+                                    SurfaceTexture& cb,
                                     SurfaceTexture_createReleaseFence createFence,
                                     SurfaceTexture_fenceWait fenceWait,
                                     void* fencePassThroughHandle);
diff --git a/libs/nativedisplay/include/surfacetexture/SurfaceTexture.h b/libs/nativedisplay/include/surfacetexture/SurfaceTexture.h
index bac44c9..0f119f3 100644
--- a/libs/nativedisplay/include/surfacetexture/SurfaceTexture.h
+++ b/libs/nativedisplay/include/surfacetexture/SurfaceTexture.h
@@ -272,8 +272,8 @@
     status_t attachToContext(uint32_t tex);
 
     sp<GraphicBuffer> dequeueBuffer(int* outSlotid, android_dataspace* outDataspace,
-                                    float* outTransformMatrix, uint32_t* outTransform,
-                                    bool* outQueueEmpty,
+                                    HdrMetadata* outHdrMetadata, float* outTransformMatrix,
+                                    uint32_t* outTransform, bool* outQueueEmpty,
                                     SurfaceTexture_createReleaseFence createFence,
                                     SurfaceTexture_fenceWait fenceWait,
                                     void* fencePassThroughHandle, ARect* currentCrop);
diff --git a/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h b/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h
index e85009c..2987f3a 100644
--- a/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h
+++ b/libs/nativedisplay/include/surfacetexture/surface_texture_platform.h
@@ -19,6 +19,7 @@
 
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
+#include <android/hdr_metadata.h>
 #include <jni.h>
 #include <system/graphics.h>
 
@@ -82,13 +83,12 @@
  * The caller gets ownership of the buffer and need to release it with
  * AHardwareBuffer_release.
  */
-AHardwareBuffer* ASurfaceTexture_dequeueBuffer(ASurfaceTexture* st, int* outSlotid,
-                                               android_dataspace* outDataspace,
-                                               float* outTransformMatrix, uint32_t* outTransform,
-                                               bool* outNewContent,
-                                               ASurfaceTexture_createReleaseFence createFence,
-                                               ASurfaceTexture_fenceWait fenceWait,
-                                               void* fencePassThroughHandle, ARect* currentCrop);
+AHardwareBuffer* ASurfaceTexture_dequeueBuffer(
+        ASurfaceTexture* st, int* outSlotid, android_dataspace* outDataspace,
+        AHdrMetadataType* outHdrType, android_cta861_3_metadata* outCta861_3,
+        android_smpte2086_metadata* outSmpte2086, float* outTransformMatrix, uint32_t* outTransform,
+        bool* outNewContent, ASurfaceTexture_createReleaseFence createFence,
+        ASurfaceTexture_fenceWait fenceWait, void* fencePassThroughHandle, ARect* currentCrop);
 
 } // namespace android