Add ANativeWindow_getBuffersDefaultDataSpace()

This is useful for ANGLE (OpenGL ES implementation layered on top
of Vulkan) which needs to the know the default dataspace to pass
along to Vulkan when creating a surface/swapchain for an
ANativeWindow.

See http://aosp/q/topic:cuttlefish-angle-colorspace

Bug: b/229286407
Test: lunch aosp_cf_x86_64_phone-userdebug &&
      m &&
      cts -m CtsMediaCodecTestCases
Change-Id: Ie7a0c4b4f409f730f5c70bd88485644cfa03f10d
diff --git a/libs/nativewindow/libnativewindow.map.txt b/libs/nativewindow/libnativewindow.map.txt
index 988132c..f8c9e4a 100644
--- a/libs/nativewindow/libnativewindow.map.txt
+++ b/libs/nativewindow/libnativewindow.map.txt
@@ -21,6 +21,7 @@
     ANativeWindow_cancelBuffer; # llndk
     ANativeWindow_dequeueBuffer; # llndk
     ANativeWindow_getBuffersDataSpace; # introduced=28
+    ANativeWindow_getBuffersDefaultDataSpace; # introduced=34
     ANativeWindow_getFormat;
     ANativeWindow_getHeight;
     ANativeWindow_getLastDequeueDuration; # apex # introduced=30