[sf] add more debug logs to identify layer leaks
Bug: 272200348
Test: logcat
Change-Id: Icdb37a820b2028e69ff3b1a2e05c8bc9e7dd7dd4
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 2fb122c..6cce1a6 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -700,6 +700,7 @@
void traverse(LayerVector::StateSet, const LayerVector::Visitor&);
void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
+ void traverseChildren(const LayerVector::Visitor&);
/**
* Traverse only children in z order, ignoring relative layers that are not children of the
@@ -707,7 +708,10 @@
*/
void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
- size_t getChildrenCount() const;
+ size_t getDescendantCount() const;
+ size_t getChildrenCount() const { return mDrawingChildren.size(); }
+ bool isHandleAlive() const { return mHandleAlive; }
+ bool onHandleDestroyed() { return mHandleAlive = false; }
// ONLY CALL THIS FROM THE LAYER DTOR!
// See b/141111965. We need to add current children to offscreen layers in
@@ -1191,6 +1195,7 @@
std::vector<std::pair<frontend::LayerHierarchy::TraversalPath, sp<LayerFE>>> mLayerFEs;
std::unique_ptr<frontend::LayerSnapshot> mSnapshot =
std::make_unique<frontend::LayerSnapshot>();
+ bool mHandleAlive = false;
};
std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate);