Move display id into MotionEvent

Display id is now part of MotionEvent.

Test: m -j inputflinger_tests_InputReader_test
inputflinger_tests_InputDispatcher_test libinput_tests_InputChannel_test
libinput_tests_InputEvent_test
libinput_tests_InputPublisherAndConsumer_test
libinput_tests_VelocityTracker_test StructLayout_test && adb push
out/target/product/$TARGET_PRODUCT/data/nativetest64/*
/data/nativetest64/
then run all native tests on the device
Bug: 64258305
Change-Id: I55afcbbc25b67afe6f7cc3457a1eca4b32651e4b
diff --git a/include/input/InputTransport.h b/include/input/InputTransport.h
index 1ea2c2c..ee52661 100644
--- a/include/input/InputTransport.h
+++ b/include/input/InputTransport.h
@@ -64,7 +64,6 @@
             nsecs_t eventTime __attribute__((aligned(8)));
             int32_t deviceId;
             int32_t source;
-            int32_t displayId;
             int32_t action;
             int32_t flags;
             int32_t keyCode;
@@ -305,7 +304,7 @@
      * Other errors probably indicate that the channel is broken.
      */
     status_t consume(InputEventFactoryInterface* factory, bool consumeBatches,
-            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent, int32_t* displayId);
+            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
 
     /* Sends a finished signal to the publisher to inform it that the message
      * with the specified sequence number has finished being process and whether
@@ -460,10 +459,9 @@
     Vector<SeqChain> mSeqChains;
 
     status_t consumeBatch(InputEventFactoryInterface* factory,
-            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent, int32_t* displayId);
+            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
     status_t consumeSamples(InputEventFactoryInterface* factory,
-            Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent,
-            int32_t* displayId);
+            Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent);
 
     void updateTouchState(InputMessage& msg);
     void resampleTouchState(nsecs_t frameTime, MotionEvent* event,