Make solid color cache attempts use alpha
Without alpha, there was no shader being compiled at all.
Test: Confirm no jank camera open, close, open with perfetto.
Bug: b/189912149
Change-Id: Ib17572bed7393b4b8709095d3bd6480a1141ad72
diff --git a/libs/renderengine/skia/Cache.cpp b/libs/renderengine/skia/Cache.cpp
index 61c297c..8a41395 100644
--- a/libs/renderengine/skia/Cache.cpp
+++ b/libs/renderengine/skia/Cache.cpp
@@ -149,6 +149,7 @@
PixelSource{
.solidColor = half3(0.1f, 0.2f, 0.3f),
},
+ .alpha = 0.5,
};
auto layers = std::vector<const LayerSettings*>{&layer};