EGL: use an in-memory the blob cache

This change makes the makes the stub EGL_ANDROID_blob_cache callbacks
actually use a BlobCache object.

Bug: 5474671
Change-Id: I5cbaae2dea3aad2fe306c9f57029c3f215a0863a
diff --git a/opengl/libs/EGL/egl_display.cpp b/opengl/libs/EGL/egl_display.cpp
index 0f92864..558ca77 100644
--- a/opengl/libs/EGL/egl_display.cpp
+++ b/opengl/libs/EGL/egl_display.cpp
@@ -44,6 +44,7 @@
 
 egl_display_t::~egl_display_t() {
     magic = 0;
+    egl_cache_t::get()->terminate();
 }
 
 egl_display_t* egl_display_t::get(EGLDisplay dpy) {