Move drag event to InputDispatcher (1/n)
This CL adds the ability to send a DRAG event through the
InputChannel, and adds the appropriate processing logic to
InputPublisher and InputConsumer.
Bug: 158242495
Test: atest libinput_tests InputPublisherAndConsumerTest
Change-Id: I7aead341a9851facf654024c476bd6d7eaae4590
diff --git a/libs/input/Input.cpp b/libs/input/Input.cpp
index 0a00d68..5600eb3 100644
--- a/libs/input/Input.cpp
+++ b/libs/input/Input.cpp
@@ -92,6 +92,9 @@
case AINPUT_EVENT_TYPE_CAPTURE: {
return "CAPTURE";
}
+ case AINPUT_EVENT_TYPE_DRAG: {
+ return "DRAG";
+ }
}
return "UNKNOWN";
}
@@ -770,6 +773,23 @@
mPointerCaptureEnabled = from.mPointerCaptureEnabled;
}
+// --- DragEvent ---
+
+void DragEvent::initialize(int32_t id, float x, float y, bool isExiting) {
+ InputEvent::initialize(id, ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID, AINPUT_SOURCE_UNKNOWN,
+ ADISPLAY_ID_NONE, INVALID_HMAC);
+ mIsExiting = isExiting;
+ mX = x;
+ mY = y;
+}
+
+void DragEvent::initialize(const DragEvent& from) {
+ InputEvent::initialize(from);
+ mIsExiting = from.mIsExiting;
+ mX = from.mX;
+ mY = from.mY;
+}
+
// --- PooledInputEventFactory ---
PooledInputEventFactory::PooledInputEventFactory(size_t maxPoolSize) :
@@ -815,6 +835,15 @@
return event;
}
+DragEvent* PooledInputEventFactory::createDragEvent() {
+ if (mDragEventPool.empty()) {
+ return new DragEvent();
+ }
+ DragEvent* event = mDragEventPool.front().release();
+ mDragEventPool.pop();
+ return event;
+}
+
void PooledInputEventFactory::recycle(InputEvent* event) {
switch (event->getType()) {
case AINPUT_EVENT_TYPE_KEY:
@@ -842,6 +871,12 @@
return;
}
break;
+ case AINPUT_EVENT_TYPE_DRAG:
+ if (mDragEventPool.size() < mMaxPoolSize) {
+ mDragEventPool.push(std::unique_ptr<DragEvent>(static_cast<DragEvent*>(event)));
+ return;
+ }
+ break;
}
delete event;
}