Merge "Keep screen on when running libgui_test" into rvc-dev
diff --git a/cmds/dumpstate/dumpstate.cpp b/cmds/dumpstate/dumpstate.cpp
index ec2b922..01b7e63 100644
--- a/cmds/dumpstate/dumpstate.cpp
+++ b/cmds/dumpstate/dumpstate.cpp
@@ -2171,7 +2171,7 @@
     }
 
     if (ds.options_->do_screenshot) {
-        ds.screenshot_path_ = ds.GetPath(ds.CalledByApi() ? "-tmp.png" : ".png");
+        ds.screenshot_path_ = ds.GetPath(ds.CalledByApi() ? "-png.tmp" : ".png");
     }
     ds.tmp_path_ = ds.GetPath(".tmp");
     ds.log_path_ = ds.GetPath("-dumpstate_log-" + std::to_string(ds.pid_) + ".txt");
@@ -2190,7 +2190,7 @@
         ds.tmp_path_.c_str(), ds.screenshot_path_.c_str());
 
     if (ds.options_->do_zip_file) {
-        ds.path_ = ds.GetPath(ds.CalledByApi() ? "-tmp.zip" : ".zip");
+        ds.path_ = ds.GetPath(ds.CalledByApi() ? "-zip.tmp" : ".zip");
         MYLOGD("Creating initial .zip file (%s)\n", ds.path_.c_str());
         create_parent_dirs(ds.path_.c_str());
         ds.zip_file.reset(fopen(ds.path_.c_str(), "wb"));
diff --git a/cmds/installd/otapreopt.cpp b/cmds/installd/otapreopt.cpp
index eefbe4f..d773790 100644
--- a/cmds/installd/otapreopt.cpp
+++ b/cmds/installd/otapreopt.cpp
@@ -138,10 +138,10 @@
             return 4;
         }
 
-        PrepareEnvironment();
+        PrepareEnvironmentVariables();
 
-        if (!PrepareBootImage(/* force */ false)) {
-            LOG(ERROR) << "Failed preparing boot image.";
+        if (!EnsureBootImageAndDalvikCache()) {
+            LOG(ERROR) << "Bad boot image.";
             return 5;
         }
 
@@ -302,7 +302,7 @@
         return parameters_.ReadArguments(argc, const_cast<const char**>(argv));
     }
 
-    void PrepareEnvironment() {
+    void PrepareEnvironmentVariables() {
         environ_.push_back(StringPrintf("BOOTCLASSPATH=%s", boot_classpath_.c_str()));
         environ_.push_back(StringPrintf("ANDROID_DATA=%s", GetOTADataDirectory().c_str()));
         environ_.push_back(StringPrintf("ANDROID_ROOT=%s", android_root_.c_str()));
@@ -312,9 +312,8 @@
         }
     }
 
-    // Ensure that we have the right boot image. The first time any app is
-    // compiled, we'll try to generate it.
-    bool PrepareBootImage(bool force) const {
+    // Ensure that we have the right boot image and cache file structures.
+    bool EnsureBootImageAndDalvikCache() const {
         if (parameters_.instruction_set == nullptr) {
             LOG(ERROR) << "Instruction set missing.";
             return false;
@@ -340,34 +339,19 @@
             }
         }
 
-        // Check whether we have files in /data.
+        // Clear cached artifacts.
+        ClearDirectory(isa_path);
+
+        // Check whether we have a boot image.
         // TODO: check that the files are correct wrt/ jars.
-        std::string art_path = isa_path + "/system@framework@boot.art";
-        std::string oat_path = isa_path + "/system@framework@boot.oat";
-        bool cleared = false;
-        if (access(art_path.c_str(), F_OK) == 0 && access(oat_path.c_str(), F_OK) == 0) {
-            // Files exist, assume everything is alright if not forced. Otherwise clean up.
-            if (!force) {
-                return true;
-            }
-            ClearDirectory(isa_path);
-            cleared = true;
+        std::string preopted_boot_art_path =
+            StringPrintf("/apex/com.android.art/javalib/%s/boot.art", isa);
+        if (access(preopted_boot_art_path.c_str(), F_OK) != 0) {
+            PLOG(ERROR) << "Bad access() to " << preopted_boot_art_path;
+            return false;
         }
 
-        // Check whether we have an image in /system.
-        // TODO: check that the files are correct wrt/ jars.
-        std::string preopted_boot_art_path = StringPrintf("/system/framework/%s/boot.art", isa);
-        if (access(preopted_boot_art_path.c_str(), F_OK) == 0) {
-            // Note: we ignore |force| here.
-            return true;
-        }
-
-
-        if (!cleared) {
-            ClearDirectory(isa_path);
-        }
-
-        return Dex2oatBootImage(boot_classpath_, art_path, oat_path, isa);
+        return true;
     }
 
     static bool CreatePath(const std::string& path) {
@@ -432,77 +416,6 @@
         CHECK_EQ(0, closedir(c_dir)) << "Unable to close directory.";
     }
 
-    bool Dex2oatBootImage(const std::string& boot_cp,
-                          const std::string& art_path,
-                          const std::string& oat_path,
-                          const char* isa) const {
-        // This needs to be kept in sync with ART, see art/runtime/gc/space/image_space.cc.
-        std::vector<std::string> cmd;
-        cmd.push_back(kDex2oatPath);
-        cmd.push_back(StringPrintf("--image=%s", art_path.c_str()));
-        for (const std::string& boot_part : Split(boot_cp, ":")) {
-            cmd.push_back(StringPrintf("--dex-file=%s", boot_part.c_str()));
-        }
-        cmd.push_back(StringPrintf("--oat-file=%s", oat_path.c_str()));
-
-        int32_t base_offset = ChooseRelocationOffsetDelta(
-                art::imagevalues::GetImageMinBaseAddressDelta(),
-                art::imagevalues::GetImageMaxBaseAddressDelta());
-        cmd.push_back(StringPrintf("--base=0x%x",
-                art::imagevalues::GetImageBaseAddress() + base_offset));
-
-        cmd.push_back(StringPrintf("--instruction-set=%s", isa));
-
-        // These things are pushed by AndroidRuntime, see frameworks/base/core/jni/AndroidRuntime.cpp.
-        AddCompilerOptionFromSystemProperty("dalvik.vm.image-dex2oat-Xms",
-                "-Xms",
-                true,
-                cmd);
-        AddCompilerOptionFromSystemProperty("dalvik.vm.image-dex2oat-Xmx",
-                "-Xmx",
-                true,
-                cmd);
-        AddCompilerOptionFromSystemProperty("dalvik.vm.image-dex2oat-filter",
-                "--compiler-filter=",
-                false,
-                cmd);
-        cmd.push_back("--profile-file=/system/etc/boot-image.prof");
-        // TODO: Compiled-classes.
-        const std::string* extra_opts =
-                system_properties_.GetProperty("dalvik.vm.image-dex2oat-flags");
-        if (extra_opts != nullptr) {
-            std::vector<std::string> extra_vals = Split(*extra_opts, " ");
-            cmd.insert(cmd.end(), extra_vals.begin(), extra_vals.end());
-        }
-        // TODO: Should we lower this? It's usually set close to max, because
-        //       normally there's not much else going on at boot.
-        AddCompilerOptionFromSystemProperty("dalvik.vm.image-dex2oat-threads",
-                "-j",
-                false,
-                cmd);
-        AddCompilerOptionFromSystemProperty("dalvik.vm.image-dex2oat-cpu-set",
-                "--cpu-set=",
-                false,
-                cmd);
-        AddCompilerOptionFromSystemProperty(
-                StringPrintf("dalvik.vm.isa.%s.variant", isa).c_str(),
-                "--instruction-set-variant=",
-                false,
-                cmd);
-        AddCompilerOptionFromSystemProperty(
-                StringPrintf("dalvik.vm.isa.%s.features", isa).c_str(),
-                "--instruction-set-features=",
-                false,
-                cmd);
-
-        std::string error_msg;
-        bool result = Exec(cmd, &error_msg);
-        if (!result) {
-            LOG(ERROR) << "Could not generate boot image: " << error_msg;
-        }
-        return result;
-    }
-
     static const char* ParseNull(const char* arg) {
         return (strcmp(arg, "!") == 0) ? nullptr : arg;
     }
@@ -592,22 +505,6 @@
             return 0;
         }
 
-        // If the dexopt failed, we may have a stale boot image from a previous OTA run.
-        // Then regenerate and retry.
-        if (WEXITSTATUS(dexopt_result) ==
-                static_cast<int>(::art::dex2oat::ReturnCode::kCreateRuntime)) {
-            if (!PrepareBootImage(/* force */ true)) {
-                LOG(ERROR) << "Forced boot image creating failed. Original error return was "
-                        << dexopt_result;
-                return dexopt_result;
-            }
-
-            int dexopt_result_boot_image_retry = Dexopt();
-            if (dexopt_result_boot_image_retry == 0) {
-                return 0;
-            }
-        }
-
         // If this was a profile-guided run, we may have profile version issues. Try to downgrade,
         // if possible.
         if ((parameters_.dexopt_flags & DEXOPT_PROFILE_GUIDED) == 0) {
diff --git a/libs/binder/ActivityManager.cpp b/libs/binder/ActivityManager.cpp
index 5e4c98f..4f2709d 100644
--- a/libs/binder/ActivityManager.cpp
+++ b/libs/binder/ActivityManager.cpp
@@ -98,6 +98,15 @@
     return PROCESS_STATE_UNKNOWN;
 }
 
+bool ActivityManager::isUidActiveOrForeground(const uid_t uid, const String16& callingPackage)
+{
+    sp<IActivityManager> service = getService();
+    if (service != nullptr) {
+        return service->isUidActiveOrForeground(uid, callingPackage);
+    }
+    return false;
+}
+
 status_t ActivityManager::linkToDeath(const sp<IBinder::DeathRecipient>& recipient) {
     sp<IActivityManager> service = getService();
     if (service != nullptr) {
diff --git a/libs/binder/IActivityManager.cpp b/libs/binder/IActivityManager.cpp
index 1eb5363..9e1249b 100644
--- a/libs/binder/IActivityManager.cpp
+++ b/libs/binder/IActivityManager.cpp
@@ -104,6 +104,18 @@
         }
         return reply.readInt32();
     }
+
+    virtual bool isUidActiveOrForeground(const uid_t uid, const String16& callingPackage)
+    {
+         Parcel data, reply;
+         data.writeInterfaceToken(IActivityManager::getInterfaceDescriptor());
+         data.writeInt32(uid);
+         data.writeString16(callingPackage);
+         remote()->transact(IS_UID_ACTIVE_OR_FOREGROUND_TRANSACTION, data, &reply);
+         // fail on exception
+         if (reply.readExceptionCode() != 0) return false;
+         return reply.readInt32() == 1;
+    }
 };
 
 // ------------------------------------------------------------------------------------
diff --git a/libs/binder/include/binder/ActivityManager.h b/libs/binder/include/binder/ActivityManager.h
index 9108e31..0bb6d28 100644
--- a/libs/binder/include/binder/ActivityManager.h
+++ b/libs/binder/include/binder/ActivityManager.h
@@ -46,25 +46,24 @@
         PROCESS_STATE_PERSISTENT = 0,
         PROCESS_STATE_PERSISTENT_UI = 1,
         PROCESS_STATE_TOP = 2,
-        PROCESS_STATE_FOREGROUND_SERVICE_LOCATION = 3,
-        PROCESS_STATE_BOUND_TOP = 4,
-        PROCESS_STATE_FOREGROUND_SERVICE = 5,
-        PROCESS_STATE_BOUND_FOREGROUND_SERVICE = 6,
-        PROCESS_STATE_IMPORTANT_FOREGROUND = 7,
-        PROCESS_STATE_IMPORTANT_BACKGROUND = 8,
-        PROCESS_STATE_TRANSIENT_BACKGROUND = 9,
-        PROCESS_STATE_BACKUP = 10,
-        PROCESS_STATE_SERVICE = 11,
-        PROCESS_STATE_RECEIVER = 12,
-        PROCESS_STATE_TOP_SLEEPING = 13,
-        PROCESS_STATE_HEAVY_WEIGHT = 14,
-        PROCESS_STATE_HOME = 15,
-        PROCESS_STATE_LAST_ACTIVITY = 16,
-        PROCESS_STATE_CACHED_ACTIVITY = 17,
-        PROCESS_STATE_CACHED_ACTIVITY_CLIENT = 18,
-        PROCESS_STATE_CACHED_RECENT = 19,
-        PROCESS_STATE_CACHED_EMPTY = 20,
-        PROCESS_STATE_NONEXISTENT = 21,
+        PROCESS_STATE_BOUND_TOP = 3,
+        PROCESS_STATE_FOREGROUND_SERVICE = 4,
+        PROCESS_STATE_BOUND_FOREGROUND_SERVICE = 5,
+        PROCESS_STATE_IMPORTANT_FOREGROUND = 6,
+        PROCESS_STATE_IMPORTANT_BACKGROUND = 7,
+        PROCESS_STATE_TRANSIENT_BACKGROUND = 8,
+        PROCESS_STATE_BACKUP = 9,
+        PROCESS_STATE_SERVICE = 10,
+        PROCESS_STATE_RECEIVER = 11,
+        PROCESS_STATE_TOP_SLEEPING = 12,
+        PROCESS_STATE_HEAVY_WEIGHT = 13,
+        PROCESS_STATE_HOME = 14,
+        PROCESS_STATE_LAST_ACTIVITY = 15,
+        PROCESS_STATE_CACHED_ACTIVITY = 16,
+        PROCESS_STATE_CACHED_ACTIVITY_CLIENT = 17,
+        PROCESS_STATE_CACHED_RECENT = 18,
+        PROCESS_STATE_CACHED_EMPTY = 19,
+        PROCESS_STATE_NONEXISTENT = 20,
     };
 
     ActivityManager();
@@ -77,6 +76,7 @@
     void unregisterUidObserver(const sp<IUidObserver>& observer);
     bool isUidActive(const uid_t uid, const String16& callingPackage);
     int getUidProcessState(const uid_t uid, const String16& callingPackage);
+    bool isUidActiveOrForeground(const uid_t uid, const String16& callingPackage);
 
 
   status_t linkToDeath(const sp<IBinder::DeathRecipient>& recipient);
diff --git a/libs/binder/include/binder/IActivityManager.h b/libs/binder/include/binder/IActivityManager.h
index e0248f6..1815ecc 100644
--- a/libs/binder/include/binder/IActivityManager.h
+++ b/libs/binder/include/binder/IActivityManager.h
@@ -39,13 +39,15 @@
     virtual void unregisterUidObserver(const sp<IUidObserver>& observer) = 0;
     virtual bool isUidActive(const uid_t uid, const String16& callingPackage) = 0;
     virtual int32_t getUidProcessState(const uid_t uid, const String16& callingPackage) = 0;
+    virtual bool isUidActiveOrForeground(const uid_t uid, const String16& callingPackage) = 0;
 
     enum {
         OPEN_CONTENT_URI_TRANSACTION = IBinder::FIRST_CALL_TRANSACTION,
         REGISTER_UID_OBSERVER_TRANSACTION,
         UNREGISTER_UID_OBSERVER_TRANSACTION,
         IS_UID_ACTIVE_TRANSACTION,
-        GET_UID_PROCESS_STATE_TRANSACTION
+        GET_UID_PROCESS_STATE_TRANSACTION,
+        IS_UID_ACTIVE_OR_FOREGROUND_TRANSACTION,
     };
 };
 
diff --git a/services/automotive/display/Android.bp b/services/automotive/display/Android.bp
index 8ff0711..c3da216 100644
--- a/services/automotive/display/Android.bp
+++ b/services/automotive/display/Android.bp
@@ -40,4 +40,8 @@
     cflags: [
         "-DLOG_TAG=\"AutomotiveDisplayService\""
     ],
+
+    vintf_fragments: [
+        "manifest_android.frameworks.automotive.display@1.0.xml",
+    ],
 }
diff --git a/services/automotive/display/manifest_android.frameworks.automotive.display@1.0.xml b/services/automotive/display/manifest_android.frameworks.automotive.display@1.0.xml
new file mode 100644
index 0000000..464dcac
--- /dev/null
+++ b/services/automotive/display/manifest_android.frameworks.automotive.display@1.0.xml
@@ -0,0 +1,11 @@
+<manifest version="1.0" type="framework">
+    <hal>
+        <name>android.frameworks.automotive.display</name>
+        <transport>hwbinder</transport>
+        <version>1.0</version>
+        <interface>
+            <name>IAutomotiveDisplayProxyService</name>
+            <instance>default</instance>
+        </interface>
+    </hal>
+</manifest>
diff --git a/services/inputflinger/InputManager.cpp b/services/inputflinger/InputManager.cpp
index fc771a2..e68946d 100644
--- a/services/inputflinger/InputManager.cpp
+++ b/services/inputflinger/InputManager.cpp
@@ -111,8 +111,10 @@
         handlesPerDisplay.emplace(info.displayId, std::vector<sp<InputWindowHandle>>());
         handlesPerDisplay[info.displayId].push_back(new BinderWindowHandle(info));
     }
-    for (auto const& i : handlesPerDisplay) {
-        mDispatcher->setInputWindows(i.second, i.first, setInputWindowsListener);
+    mDispatcher->setInputWindows(handlesPerDisplay);
+
+    if (setInputWindowsListener) {
+        setInputWindowsListener->onSetInputWindowsFinished();
     }
 }
 
diff --git a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
index 3b18813..7c5c9c5 100644
--- a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
+++ b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
@@ -252,7 +252,7 @@
     sp<FakeApplicationHandle> application = new FakeApplicationHandle();
     sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
 
-    dispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    dispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
     NotifyMotionArgs motionArgs = generateMotionArgs();
 
@@ -288,7 +288,7 @@
     sp<FakeApplicationHandle> application = new FakeApplicationHandle();
     sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
 
-    dispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    dispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
     for (auto _ : state) {
         MotionEvent event = generateMotionEvent();
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 308d19b..4ec61b0 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -3621,6 +3621,18 @@
     mWindowHandlesByDisplay[displayId] = newHandles;
 }
 
+void InputDispatcher::setInputWindows(
+        const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>& handlesPerDisplay) {
+    { // acquire lock
+        std::scoped_lock _l(mLock);
+        for (auto const& i : handlesPerDisplay) {
+            setInputWindowsLocked(i.second, i.first);
+        }
+    }
+    // Wake up poll loop since it may need to make new input dispatching choices.
+    mLooper->wake();
+}
+
 /**
  * Called from InputManagerService, update window handle list by displayId that can receive input.
  * A window handle contains information about InputChannel, Touch Region, Types, Focused,...
@@ -3628,9 +3640,8 @@
  * For focused handle, check if need to change and send a cancel event to previous one.
  * For removed handle, check if need to send a cancel event if already in touch.
  */
-void InputDispatcher::setInputWindows(const std::vector<sp<InputWindowHandle>>& inputWindowHandles,
-                                      int32_t displayId,
-                                      const sp<ISetInputWindowsListener>& setInputWindowsListener) {
+void InputDispatcher::setInputWindowsLocked(
+        const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId) {
     if (DEBUG_FOCUS) {
         std::string windowList;
         for (const sp<InputWindowHandle>& iwh : inputWindowHandles) {
@@ -3638,109 +3649,97 @@
         }
         ALOGD("setInputWindows displayId=%" PRId32 " %s", displayId, windowList.c_str());
     }
-    { // acquire lock
-        std::scoped_lock _l(mLock);
 
-        // Copy old handles for release if they are no longer present.
-        const std::vector<sp<InputWindowHandle>> oldWindowHandles =
-                getWindowHandlesLocked(displayId);
+    // Copy old handles for release if they are no longer present.
+    const std::vector<sp<InputWindowHandle>> oldWindowHandles = getWindowHandlesLocked(displayId);
 
-        updateWindowHandlesForDisplayLocked(inputWindowHandles, displayId);
+    updateWindowHandlesForDisplayLocked(inputWindowHandles, displayId);
 
-        sp<InputWindowHandle> newFocusedWindowHandle = nullptr;
-        bool foundHoveredWindow = false;
-        for (const sp<InputWindowHandle>& windowHandle : getWindowHandlesLocked(displayId)) {
-            // Set newFocusedWindowHandle to the top most focused window instead of the last one
-            if (!newFocusedWindowHandle && windowHandle->getInfo()->hasFocus &&
-                windowHandle->getInfo()->visible) {
-                newFocusedWindowHandle = windowHandle;
+    sp<InputWindowHandle> newFocusedWindowHandle = nullptr;
+    bool foundHoveredWindow = false;
+    for (const sp<InputWindowHandle>& windowHandle : getWindowHandlesLocked(displayId)) {
+        // Set newFocusedWindowHandle to the top most focused window instead of the last one
+        if (!newFocusedWindowHandle && windowHandle->getInfo()->hasFocus &&
+            windowHandle->getInfo()->visible) {
+            newFocusedWindowHandle = windowHandle;
+        }
+        if (windowHandle == mLastHoverWindowHandle) {
+            foundHoveredWindow = true;
+        }
+    }
+
+    if (!foundHoveredWindow) {
+        mLastHoverWindowHandle = nullptr;
+    }
+
+    sp<InputWindowHandle> oldFocusedWindowHandle =
+            getValueByKey(mFocusedWindowHandlesByDisplay, displayId);
+
+    if (!haveSameToken(oldFocusedWindowHandle, newFocusedWindowHandle)) {
+        if (oldFocusedWindowHandle != nullptr) {
+            if (DEBUG_FOCUS) {
+                ALOGD("Focus left window: %s in display %" PRId32,
+                      oldFocusedWindowHandle->getName().c_str(), displayId);
             }
-            if (windowHandle == mLastHoverWindowHandle) {
-                foundHoveredWindow = true;
+            sp<InputChannel> focusedInputChannel =
+                    getInputChannelLocked(oldFocusedWindowHandle->getToken());
+            if (focusedInputChannel != nullptr) {
+                CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
+                                           "focus left window");
+                synthesizeCancelationEventsForInputChannelLocked(focusedInputChannel, options);
+                enqueueFocusEventLocked(*oldFocusedWindowHandle, false /*hasFocus*/);
             }
+            mFocusedWindowHandlesByDisplay.erase(displayId);
+        }
+        if (newFocusedWindowHandle != nullptr) {
+            if (DEBUG_FOCUS) {
+                ALOGD("Focus entered window: %s in display %" PRId32,
+                      newFocusedWindowHandle->getName().c_str(), displayId);
+            }
+            mFocusedWindowHandlesByDisplay[displayId] = newFocusedWindowHandle;
+            enqueueFocusEventLocked(*newFocusedWindowHandle, true /*hasFocus*/);
         }
 
-        if (!foundHoveredWindow) {
-            mLastHoverWindowHandle = nullptr;
+        if (mFocusedDisplayId == displayId) {
+            onFocusChangedLocked(oldFocusedWindowHandle, newFocusedWindowHandle);
         }
+    }
 
-        sp<InputWindowHandle> oldFocusedWindowHandle =
-                getValueByKey(mFocusedWindowHandlesByDisplay, displayId);
-
-        if (!haveSameToken(oldFocusedWindowHandle, newFocusedWindowHandle)) {
-            if (oldFocusedWindowHandle != nullptr) {
+    ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(displayId);
+    if (stateIndex >= 0) {
+        TouchState& state = mTouchStatesByDisplay.editValueAt(stateIndex);
+        for (size_t i = 0; i < state.windows.size();) {
+            TouchedWindow& touchedWindow = state.windows[i];
+            if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
                 if (DEBUG_FOCUS) {
-                    ALOGD("Focus left window: %s in display %" PRId32,
-                          oldFocusedWindowHandle->getName().c_str(), displayId);
+                    ALOGD("Touched window was removed: %s in display %" PRId32,
+                          touchedWindow.windowHandle->getName().c_str(), displayId);
                 }
-                sp<InputChannel> focusedInputChannel =
-                        getInputChannelLocked(oldFocusedWindowHandle->getToken());
-                if (focusedInputChannel != nullptr) {
-                    CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
-                                               "focus left window");
-                    synthesizeCancelationEventsForInputChannelLocked(focusedInputChannel, options);
-                    enqueueFocusEventLocked(*oldFocusedWindowHandle, false /*hasFocus*/);
+                sp<InputChannel> touchedInputChannel =
+                        getInputChannelLocked(touchedWindow.windowHandle->getToken());
+                if (touchedInputChannel != nullptr) {
+                    CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
+                                               "touched window was removed");
+                    synthesizeCancelationEventsForInputChannelLocked(touchedInputChannel, options);
                 }
-                mFocusedWindowHandlesByDisplay.erase(displayId);
-            }
-            if (newFocusedWindowHandle != nullptr) {
-                if (DEBUG_FOCUS) {
-                    ALOGD("Focus entered window: %s in display %" PRId32,
-                          newFocusedWindowHandle->getName().c_str(), displayId);
-                }
-                mFocusedWindowHandlesByDisplay[displayId] = newFocusedWindowHandle;
-                enqueueFocusEventLocked(*newFocusedWindowHandle, true /*hasFocus*/);
-            }
-
-            if (mFocusedDisplayId == displayId) {
-                onFocusChangedLocked(oldFocusedWindowHandle, newFocusedWindowHandle);
+                state.windows.erase(state.windows.begin() + i);
+            } else {
+                ++i;
             }
         }
+    }
 
-        ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(displayId);
-        if (stateIndex >= 0) {
-            TouchState& state = mTouchStatesByDisplay.editValueAt(stateIndex);
-            for (size_t i = 0; i < state.windows.size();) {
-                TouchedWindow& touchedWindow = state.windows[i];
-                if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
-                    if (DEBUG_FOCUS) {
-                        ALOGD("Touched window was removed: %s in display %" PRId32,
-                              touchedWindow.windowHandle->getName().c_str(), displayId);
-                    }
-                    sp<InputChannel> touchedInputChannel =
-                            getInputChannelLocked(touchedWindow.windowHandle->getToken());
-                    if (touchedInputChannel != nullptr) {
-                        CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
-                                                   "touched window was removed");
-                        synthesizeCancelationEventsForInputChannelLocked(touchedInputChannel,
-                                                                         options);
-                    }
-                    state.windows.erase(state.windows.begin() + i);
-                } else {
-                    ++i;
-                }
+    // Release information for windows that are no longer present.
+    // This ensures that unused input channels are released promptly.
+    // Otherwise, they might stick around until the window handle is destroyed
+    // which might not happen until the next GC.
+    for (const sp<InputWindowHandle>& oldWindowHandle : oldWindowHandles) {
+        if (!hasWindowHandleLocked(oldWindowHandle)) {
+            if (DEBUG_FOCUS) {
+                ALOGD("Window went away: %s", oldWindowHandle->getName().c_str());
             }
+            oldWindowHandle->releaseChannel();
         }
-
-        // Release information for windows that are no longer present.
-        // This ensures that unused input channels are released promptly.
-        // Otherwise, they might stick around until the window handle is destroyed
-        // which might not happen until the next GC.
-        for (const sp<InputWindowHandle>& oldWindowHandle : oldWindowHandles) {
-            if (!hasWindowHandleLocked(oldWindowHandle)) {
-                if (DEBUG_FOCUS) {
-                    ALOGD("Window went away: %s", oldWindowHandle->getName().c_str());
-                }
-                oldWindowHandle->releaseChannel();
-            }
-        }
-    } // release lock
-
-    // Wake up poll loop since it may need to make new input dispatching choices.
-    mLooper->wake();
-
-    if (setInputWindowsListener) {
-        setInputWindowsListener->onSetInputWindowsFinished();
     }
 }
 
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index 4aa47f8..cbba7e1 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -109,8 +109,8 @@
     virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) override;
 
     virtual void setInputWindows(
-            const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId,
-            const sp<ISetInputWindowsListener>& setInputWindowsListener = nullptr) override;
+            const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>&
+                    handlesPerDisplay) override;
     virtual void setFocusedApplication(
             int32_t displayId, const sp<InputApplicationHandle>& inputApplicationHandle) override;
     virtual void setFocusedDisplay(int32_t displayId) override;
@@ -278,6 +278,8 @@
 
     std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>> mWindowHandlesByDisplay
             GUARDED_BY(mLock);
+    void setInputWindowsLocked(const std::vector<sp<InputWindowHandle>>& inputWindowHandles,
+                               int32_t displayId) REQUIRES(mLock);
     // Get window handles by display, return an empty vector if not found.
     std::vector<sp<InputWindowHandle>> getWindowHandlesLocked(int32_t displayId) const
             REQUIRES(mLock);
diff --git a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
index 6e98676..09dc92c 100644
--- a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
+++ b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
@@ -19,6 +19,7 @@
 
 #include <InputListener.h>
 #include <input/ISetInputWindowsListener.h>
+#include <unordered_map>
 
 namespace android {
 
@@ -99,13 +100,13 @@
      */
     virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0;
 
-    /* Sets the list of input windows.
+    /* Sets the list of input windows per display.
      *
      * This method may be called on any thread (usually by the input manager).
      */
     virtual void setInputWindows(
-            const std::vector<sp<InputWindowHandle> >& inputWindowHandles, int32_t displayId,
-            const sp<ISetInputWindowsListener>& setInputWindowsListener = nullptr) = 0;
+            const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>&
+                    handlesPerDisplay) = 0;
 
     /* Sets the focused application on the given display.
      *
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 1f283b1..29f3dac 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -871,7 +871,7 @@
     sp<FakeWindowHandle> window = new FakeWindowHandle(application, mDispatcher, "Fake Window",
             ADISPLAY_ID_DEFAULT);
 
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
             AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
             << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
@@ -888,7 +888,7 @@
     sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second",
             ADISPLAY_ID_DEFAULT);
 
-    mDispatcher->setInputWindows({windowTop, windowSecond}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher,
             AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
             << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
@@ -910,7 +910,7 @@
 
     // Display should have only one focused window
     windowSecond->setFocus(true);
-    mDispatcher->setInputWindows({windowTop, windowSecond}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
 
     windowSecond->consumeFocusEvent(true);
     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
@@ -935,7 +935,7 @@
     windowTop->setFocus(true);
     windowSecond->setFocus(true);
 
-    mDispatcher->setInputWindows({windowTop, windowSecond}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
     windowTop->consumeFocusEvent(true);
     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
             << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED";
@@ -960,7 +960,7 @@
     windowSecond->setFocus(true);
     // Release channel for window is no longer valid.
     windowTop->releaseChannel();
-    mDispatcher->setInputWindows({windowTop, windowSecond}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}});
     windowSecond->consumeFocusEvent(true);
 
     // Test inject a key down, should dispatch to a valid window.
@@ -986,7 +986,7 @@
 
     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
 
-    mDispatcher->setInputWindows({windowLeft, windowRight}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowLeft, windowRight}}});
 
     // Inject an event with coordinate in the area of right window, with mouse cursor in the area of
     // left window. This event should be dispatched to the left window.
@@ -1003,7 +1003,7 @@
             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
     window->setFocus(true);
 
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     window->consumeFocusEvent(true);
 
     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
@@ -1025,7 +1025,7 @@
     sp<FakeWindowHandle> window =
             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
 
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
     NotifyMotionArgs motionArgs =
             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
@@ -1053,7 +1053,7 @@
             "Second Window", ADISPLAY_ID_DEFAULT);
 
     // Add the windows to the dispatcher
-    mDispatcher->setInputWindows({firstWindow, secondWindow}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
 
     // Send down to the first window
     NotifyMotionArgs downMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
@@ -1090,7 +1090,7 @@
             "Second Window", ADISPLAY_ID_DEFAULT);
 
     // Add the windows to the dispatcher
-    mDispatcher->setInputWindows({firstWindow, secondWindow}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
 
     // Send down to the first window
     NotifyMotionArgs downMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
@@ -1152,7 +1152,7 @@
             | InputWindowInfo::FLAG_SPLIT_TOUCH);
 
     // Add the windows to the dispatcher
-    mDispatcher->setInputWindows({firstWindow, secondWindow}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
 
     PointF pointInFirst = {300, 200};
     PointF pointInSecond = {300, 600};
@@ -1204,7 +1204,7 @@
             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
 
     window->setFocus(true);
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
     window->consumeFocusEvent(true);
 
@@ -1220,7 +1220,7 @@
     sp<FakeWindowHandle> window =
             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
 
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
     mDispatcher->notifyKey(&keyArgs);
@@ -1235,7 +1235,7 @@
     sp<FakeWindowHandle> window =
             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
 
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
     // Send key
     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
@@ -1289,7 +1289,7 @@
     sp<FakeApplicationHandle> application = new FakeApplicationHandle();
     sp<FakeWindowHandle> window =
             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
                                                       true /*isGestureMonitor*/);
@@ -1309,7 +1309,7 @@
     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
     window->setFocus(true);
 
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     window->consumeFocusEvent(true);
 
     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
@@ -1325,7 +1325,7 @@
     sp<FakeApplicationHandle> application = new FakeApplicationHandle();
     sp<FakeWindowHandle> window =
             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
     FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
                                                       true /*isGestureMonitor*/);
@@ -1351,7 +1351,7 @@
     sp<FakeWindowHandle> window =
             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
 
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
     NotifyMotionArgs motionArgs =
             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
@@ -1387,29 +1387,29 @@
     window->setFocus(true);
 
     SCOPED_TRACE("Check default value of touch mode");
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
 
     SCOPED_TRACE("Remove the window to trigger focus loss");
     window->setFocus(false);
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     window->consumeFocusEvent(false /*hasFocus*/, true /*inTouchMode*/);
 
     SCOPED_TRACE("Disable touch mode");
     mDispatcher->setInTouchMode(false);
     window->setFocus(true);
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     window->consumeFocusEvent(true /*hasFocus*/, false /*inTouchMode*/);
 
     SCOPED_TRACE("Remove the window to trigger focus loss");
     window->setFocus(false);
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     window->consumeFocusEvent(false /*hasFocus*/, false /*inTouchMode*/);
 
     SCOPED_TRACE("Enable touch mode again");
     mDispatcher->setInTouchMode(true);
     window->setFocus(true);
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
 
     window->assertNoEvents();
@@ -1423,7 +1423,7 @@
     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
     window->setFocus(true);
 
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
 
     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN);
@@ -1459,7 +1459,7 @@
 
     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
 
-    mDispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
     NotifyMotionArgs motionArgs =
             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
@@ -1512,7 +1512,7 @@
         mWindow = new FakeWindowHandle(mApp, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
 
         mWindow->setFocus(true);
-        mDispatcher->setInputWindows({mWindow}, ADISPLAY_ID_DEFAULT);
+        mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}});
 
         mWindow->consumeFocusEvent(true);
     }
@@ -1602,7 +1602,7 @@
         // Set focus window for primary display, but focused display would be second one.
         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1);
         windowInPrimary->setFocus(true);
-        mDispatcher->setInputWindows({windowInPrimary}, ADISPLAY_ID_DEFAULT);
+        mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowInPrimary}}});
         windowInPrimary->consumeFocusEvent(true);
 
         application2 = new FakeApplicationHandle();
@@ -1614,7 +1614,7 @@
         // Set focus window for second display.
         mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2);
         windowInSecondary->setFocus(true);
-        mDispatcher->setInputWindows({windowInSecondary}, SECOND_DISPLAY_ID);
+        mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}});
         windowInSecondary->consumeFocusEvent(true);
     }
 
@@ -1664,7 +1664,7 @@
     windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE);
 
     // Remove all windows in secondary display.
-    mDispatcher->setInputWindows({}, SECOND_DISPLAY_ID);
+    mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {}}});
 
     // Expect old focus should receive a cancel event.
     windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_NONE,
@@ -1828,7 +1828,7 @@
         mFocusedWindow->setFocus(true);
 
         // Expect one focus window exist in display.
-        mDispatcher->setInputWindows({mUnfocusedWindow, mFocusedWindow}, ADISPLAY_ID_DEFAULT);
+        mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}});
         mFocusedWindow->consumeFocusEvent(true);
     }
 
@@ -1916,7 +1916,7 @@
         mWindow2->setId(1);
         mWindow2->setFrame(Rect(100, 100, 200, 200));
 
-        mDispatcher->setInputWindows({mWindow1, mWindow2}, ADISPLAY_ID_DEFAULT);
+        mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow1, mWindow2}}});
     }
 
 protected:
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index 920f0ec..cd6075f 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -419,20 +419,6 @@
                                          mRefreshRateConfigs.getMaxRefreshRate().fps,
                                          scheduler::LayerHistory::LayerVoteType::Heuristic);
         }
-
-        // TODO(146935143): Simulate youtube app vote. This should be removed once youtube calls the
-        // API to set desired rate
-        {
-            const auto vote = property_get_int32("experimental.sf.force_youtube_vote", 0);
-            if (vote != 0 &&
-                layer->getName() ==
-                        "SurfaceView - "
-                        "com.google.android.youtube/"
-                        "com.google.android.apps.youtube.app.WatchWhileActivity#0") {
-                layer->setFrameRate(
-                        Layer::FrameRate(vote, Layer::FrameRateCompatibility::ExactOrMultiple));
-            }
-        }
     }
 }
 
diff --git a/vulkan/libvulkan/api.cpp b/vulkan/libvulkan/api.cpp
index e607b05..5b9affd 100644
--- a/vulkan/libvulkan/api.cpp
+++ b/vulkan/libvulkan/api.cpp
@@ -1196,6 +1196,23 @@
     return initialized;
 }
 
+template <typename Functor>
+void ForEachLayerFromSettings(Functor functor) {
+    const std::string layersSetting =
+        android::GraphicsEnv::getInstance().getDebugLayers();
+    if (!layersSetting.empty()) {
+        std::vector<std::string> layers =
+            android::base::Split(layersSetting, ":");
+        for (uint32_t i = 0; i < layers.size(); i++) {
+            const Layer* layer = FindLayer(layers[i].c_str());
+            if (!layer) {
+                continue;
+            }
+            functor(layer);
+        }
+    }
+}
+
 }  // anonymous namespace
 
 VkResult CreateInstance(const VkInstanceCreateInfo* pCreateInfo,
@@ -1291,28 +1308,18 @@
     std::unordered_set<std::string> extensionNames;
 
     // Expose extensions from implicitly enabled layers.
-    const std::string layersSetting =
-        android::GraphicsEnv::getInstance().getDebugLayers();
-    if (!layersSetting.empty()) {
-        std::vector<std::string> layers =
-            android::base::Split(layersSetting, ":");
-        for (uint32_t i = 0; i < layers.size(); i++) {
-            const Layer* layer = FindLayer(layers[i].c_str());
-            if (!layer) {
-                continue;
-            }
-            uint32_t count = 0;
-            const VkExtensionProperties* props =
-                GetLayerInstanceExtensions(*layer, count);
-            if (count > 0) {
-                for (uint32_t i = 0; i < count; ++i) {
-                    if (extensionNames.emplace(props[i].extensionName).second) {
-                        properties.push_back(props[i]);
-                    }
+    ForEachLayerFromSettings([&](const Layer* layer) {
+        uint32_t count = 0;
+        const VkExtensionProperties* props =
+            GetLayerInstanceExtensions(*layer, count);
+        if (count > 0) {
+            for (uint32_t i = 0; i < count; ++i) {
+                if (extensionNames.emplace(props[i].extensionName).second) {
+                    properties.push_back(props[i]);
                 }
             }
         }
-    }
+    });
 
     // TODO(b/143293104): Parse debug.vulkan.layers properties
 
@@ -1393,10 +1400,57 @@
         return *pPropertyCount < count ? VK_INCOMPLETE : VK_SUCCESS;
     }
 
-    // TODO(b/143293104): expose extensions from implicitly enabled layers
-    const InstanceData& data = GetData(physicalDevice);
-    return data.dispatch.EnumerateDeviceExtensionProperties(
-        physicalDevice, nullptr, pPropertyCount, pProperties);
+    // If the pLayerName is nullptr, we must advertise all device extensions
+    // from all implicitly enabled layers and the driver implementation. If
+    // there are duplicates among layers and the driver implementation, always
+    // only preserve the top layer closest to the application regardless of the
+    // spec version.
+    std::vector<VkExtensionProperties> properties;
+    std::unordered_set<std::string> extensionNames;
+
+    // Expose extensions from implicitly enabled layers.
+    ForEachLayerFromSettings([&](const Layer* layer) {
+        uint32_t count = 0;
+        const VkExtensionProperties* props =
+            GetLayerDeviceExtensions(*layer, count);
+        if (count > 0) {
+            for (uint32_t i = 0; i < count; ++i) {
+                if (extensionNames.emplace(props[i].extensionName).second) {
+                    properties.push_back(props[i]);
+                }
+            }
+        }
+    });
+
+    // TODO(b/143293104): Parse debug.vulkan.layers properties
+
+    // Expose extensions from driver implementation.
+    {
+        const InstanceData& data = GetData(physicalDevice);
+        uint32_t count = 0;
+        VkResult result = data.dispatch.EnumerateDeviceExtensionProperties(
+            physicalDevice, nullptr, &count, nullptr);
+        if (result == VK_SUCCESS && count > 0) {
+            std::vector<VkExtensionProperties> props(count);
+            result = data.dispatch.EnumerateDeviceExtensionProperties(
+                physicalDevice, nullptr, &count, props.data());
+            for (auto prop : props) {
+                if (extensionNames.emplace(prop.extensionName).second) {
+                    properties.push_back(prop);
+                }
+            }
+        }
+    }
+
+    uint32_t totalCount = properties.size();
+    if (!pProperties || *pPropertyCount > totalCount) {
+        *pPropertyCount = totalCount;
+    }
+    if (pProperties) {
+        std::copy(properties.data(), properties.data() + *pPropertyCount,
+                  pProperties);
+    }
+    return *pPropertyCount < totalCount ? VK_INCOMPLETE : VK_SUCCESS;
 }
 
 VkResult EnumerateInstanceVersion(uint32_t* pApiVersion) {