SF: refactor renderScreenImpl to use CompositionEngine

Bug: 238643986
Test: presubmits
Test: go/wm-smoke

Change-Id: I6dbbcd5ce5070ec1d801dca55b5bb89fafe839cb
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index 7148c11..06b9caa 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -244,8 +244,8 @@
                                                                       HAL_PIXEL_FORMAT_RGBA_8888, 1,
                                                                       usage);
 
-    auto future = mFlinger.renderScreenImpl(*renderArea, traverseLayers, mCaptureScreenBuffer,
-                                            forSystem, regionSampling);
+    auto future = mFlinger.renderScreenImpl(std::move(renderArea), traverseLayers,
+                                            mCaptureScreenBuffer, forSystem, regionSampling);
     ASSERT_TRUE(future.valid());
     const auto fenceResult = future.get();
 
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index 46eca69..df53f15 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -37,6 +37,7 @@
 #include "FrontEnd/LayerHandle.h"
 #include "Layer.h"
 #include "NativeWindowSurface.h"
+#include "RenderArea.h"
 #include "Scheduler/MessageQueue.h"
 #include "Scheduler/RefreshRateSelector.h"
 #include "StartPropertySetThread.h"
@@ -399,14 +400,14 @@
         return mFlinger->setPowerModeInternal(display, mode);
     }
 
-    auto renderScreenImpl(const RenderArea& renderArea,
-                                SurfaceFlinger::TraverseLayersFunction traverseLayers,
-                                const std::shared_ptr<renderengine::ExternalTexture>& buffer,
-                                bool forSystem, bool regionSampling) {
+    auto renderScreenImpl(std::unique_ptr<RenderArea> renderArea,
+                          SurfaceFlinger::TraverseLayersFunction traverseLayers,
+                          const std::shared_ptr<renderengine::ExternalTexture>& buffer,
+                          bool forSystem, bool regionSampling) {
         ScreenCaptureResults captureResults;
         return FTL_FAKE_GUARD(kMainThreadContext,
-                              mFlinger->renderScreenImpl(renderArea, traverseLayers, buffer,
-                                                         forSystem, regionSampling,
+                              mFlinger->renderScreenImpl(std::move(renderArea), traverseLayers,
+                                                         buffer, forSystem, regionSampling,
                                                          false /* grayscale */, captureResults));
     }