SurfaceFlinger: Shared timeline plumbing
Add plumbing to get shared timeline data from Surface Flinger to HWUI
and back.
Bug: 162890382
Bug: 162888881
Test: SF unit tests
Change-Id: Ifb76e6bf28d43c051e6c8ff568437ec9a106b865
diff --git a/libs/gui/include/gui/ISurfaceComposer.h b/libs/gui/include/gui/ISurfaceComposer.h
index e057b68..7c25b97 100644
--- a/libs/gui/include/gui/ISurfaceComposer.h
+++ b/libs/gui/include/gui/ISurfaceComposer.h
@@ -479,6 +479,13 @@
* for tests. Release the token by releasing the returned IBinder reference.
*/
virtual status_t acquireFrameRateFlexibilityToken(sp<IBinder>* outToken) = 0;
+
+ /*
+ * Sets the frame timeline vsync id received from choreographer that corresponds to next
+ * buffer submitted on that surface.
+ */
+ virtual status_t setFrameTimelineVsync(const sp<IGraphicBufferProducer>& surface,
+ int64_t frameTimelineVsyncId) = 0;
};
// ----------------------------------------------------------------------------
@@ -538,6 +545,7 @@
SET_GAME_CONTENT_TYPE,
SET_FRAME_RATE,
ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN,
+ SET_FRAME_TIMELINE_VSYNC,
// Always append new enum to the end.
};