Reland: InputDispatcher: Allow all windows to be removed from a display
Previoulsy reverted for b/240320932. No changes.
Previously, if there were no windows reported on a displayId by the
OnWindowInfosChangedListener, InputDispatcher did not remove the
existing windows from that displayId.
Here, we fix the bug so that when OnWindowInfosChangedListener reports
no windows on a display, the windows are removed from the displayId in
dispatcher.
Bug: 239788987
Test: atest inputflinger_tests
Change-Id: I444cf8c510997742e268d51c358ed78fa48a43f9
(cherry picked from commit 814fe08df4831db63c6cbbe4e0081d8d0338aac9)
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index dfb770a..a9a3cef 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -6330,6 +6330,13 @@
{ // acquire lock
std::scoped_lock _l(mLock);
+
+ // Ensure that we have an entry created for all existing displays so that if a displayId has
+ // no windows, we can tell that the windows were removed from the display.
+ for (const auto& [displayId, _] : mWindowHandlesByDisplay) {
+ handlesPerDisplay[displayId];
+ }
+
mDisplayInfos.clear();
for (const auto& displayInfo : displayInfos) {
mDisplayInfos.emplace(displayInfo.displayId, displayInfo);
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index df43071..82499d4 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -2293,6 +2293,35 @@
thirdWindow->consumeMotionDown();
}
+TEST_F(InputDispatcherTest, OnWindowInfosChanged_RemoveAllWindowsOnDisplay) {
+ std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+ sp<FakeWindowHandle> window =
+ new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
+ window->setFocusable(true);
+
+ mDispatcher->onWindowInfosChanged({*window->getInfo()}, {});
+ setFocusedWindow(window);
+
+ window->consumeFocusEvent(true);
+
+ NotifyKeyArgs keyDown = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
+ NotifyKeyArgs keyUp = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
+ mDispatcher->notifyKey(&keyDown);
+ mDispatcher->notifyKey(&keyUp);
+
+ window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+ window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
+
+ // All windows are removed from the display. Ensure that we can no longer dispatch to it.
+ mDispatcher->onWindowInfosChanged({}, {});
+
+ window->consumeFocusEvent(false);
+
+ mDispatcher->notifyKey(&keyDown);
+ mDispatcher->notifyKey(&keyUp);
+ window->assertNoEvents();
+}
+
/**
* Ensure the correct coordinate spaces are used by InputDispatcher.
*