NoPreference does not supercede Game default override

FrameRateCategory::NoPreference is similar to "no vote". If there is a
game default frame rate override, it should not supercede this.
For example, a game with 60 default frame rate override should get this
override even when Toolkit sends NoPreference on it.

Bug: 377169395
Flag: EXEMPT bugfix
Test: atest libsurfaceflinger_unittest
Test: manual test with game, it uses game default frame rate
Change-Id: Id773c03fdd32c3a55b19a6acac788aabf133ebfc
diff --git a/services/surfaceflinger/Scheduler/LayerHistory.cpp b/services/surfaceflinger/Scheduler/LayerHistory.cpp
index 64b85c0..e45bdfc 100644
--- a/services/surfaceflinger/Scheduler/LayerHistory.cpp
+++ b/services/surfaceflinger/Scheduler/LayerHistory.cpp
@@ -308,6 +308,12 @@
                 const auto setFrameRateVoteType =
                         info->isVisible() ? voteType : LayerVoteType::NoVote;
 
+                const bool hasSetFrameRateOpinion = frameRate.isValid() && !frameRate.isNoVote();
+                const bool hasCategoryOpinion =
+                        frameRate.category != FrameRateCategory::NoPreference &&
+                        frameRate.category != FrameRateCategory::Default;
+                const bool hasFrameRateOpinion = hasSetFrameRateOpinion || hasCategoryOpinion;
+
                 if (gameModeFrameRateOverride.isValid()) {
                     info->setLayerVote({gameFrameRateOverrideVoteType, gameModeFrameRateOverride});
                     SFTRACE_FORMAT_INSTANT("GameModeFrameRateOverride");
@@ -315,7 +321,7 @@
                         trace(*info, gameFrameRateOverrideVoteType,
                               gameModeFrameRateOverride.getIntValue());
                     }
-                } else if (frameRate.isValid() && frameRate.isVoteValidForMrr(isVrrDevice)) {
+                } else if (hasFrameRateOpinion && frameRate.isVoteValidForMrr(isVrrDevice)) {
                     info->setLayerVote({setFrameRateVoteType,
                                         isValuelessVote ? 0_Hz : frameRate.vote.rate,
                                         frameRate.vote.seamlessness, frameRate.category});
@@ -332,7 +338,7 @@
                               gameDefaultFrameRateOverride.getIntValue());
                     }
                 } else {
-                    if (frameRate.isValid() && !frameRate.isVoteValidForMrr(isVrrDevice)) {
+                    if (hasFrameRateOpinion && !frameRate.isVoteValidForMrr(isVrrDevice)) {
                         SFTRACE_FORMAT_INSTANT("Reset layer to ignore explicit vote on MRR %s: %s "
                                                "%s %s",
                                                info->getName().c_str(),