Add a sysprop to switch between blur algorithms
Bug: 185365391
Test: adb root && adb shell 'setprop debug.renderengine.blur_algorithm kawase' && adb shell 'stop; start' && sleep 30 && atest BlurTests
Test: adb root && adb shell 'setprop debug.renderengine.blur_algorithm gaussian' && adb shell 'stop start' && sleep 30 && atest BlurTests
Test: adb root && adb shell 'setprop debug.renderengine.blur_algorithm ""' && adb shell 'stop; start' && sleep 30 && atest BlurTests
Merged-In: Ib977e1d54eb08946449d447101a0c65273aa3b40
Change-Id: Ib977e1d54eb08946449d447101a0c65273aa3b40
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 21f1cb3..b3f83f0 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -821,6 +821,23 @@
}
}
+/**
+ * Choose a suggested blurring algorithm if supportsBlur is true. By default Kawase will be
+ * suggested as it's faster than a full Gaussian blur and looks close enough.
+ */
+renderengine::RenderEngine::BlurAlgorithm chooseBlurAlgorithm(bool supportsBlur) {
+ if (!supportsBlur) {
+ return renderengine::RenderEngine::BlurAlgorithm::NONE;
+ }
+
+ auto const algorithm = base::GetProperty(PROPERTY_DEBUG_RENDERENGINE_BLUR_ALGORITHM, "");
+ if (algorithm == "gaussian") {
+ return renderengine::RenderEngine::BlurAlgorithm::GAUSSIAN;
+ } else {
+ return renderengine::RenderEngine::BlurAlgorithm::KAWASE;
+ }
+}
+
void SurfaceFlinger::init() FTL_FAKE_GUARD(kMainThreadContext) {
ATRACE_CALL();
ALOGI( "SurfaceFlinger's main thread ready to run. "
@@ -836,7 +853,7 @@
.setImageCacheSize(maxFrameBufferAcquiredBuffers)
.setEnableProtectedContext(enable_protected_contents(false))
.setPrecacheToneMapperShaderOnly(false)
- .setSupportsBackgroundBlur(mSupportsBlur)
+ .setBlurAlgorithm(chooseBlurAlgorithm(mSupportsBlur))
.setContextPriority(
useContextPriority
? renderengine::RenderEngine::ContextPriority::REALTIME