Use queue and unique_ptr for pooled events
Currently, we are doing some manual memory management for pooled events.
Refactor to use queue and unique_ptr
Bug: 70668286
Test: presubmit
Change-Id: Ia3f39a841a84b76243e4a68cb2cf8005e0a48ce3
diff --git a/include/input/Input.h b/include/input/Input.h
index cbd1a41..a7e706e 100644
--- a/include/input/Input.h
+++ b/include/input/Input.h
@@ -31,8 +31,8 @@
#include <utils/RefBase.h>
#include <utils/Timers.h>
#include <utils/Vector.h>
-
#include <limits>
+#include <queue>
/*
* Additional private constants not defined in ndk/ui/input.h.
@@ -709,8 +709,8 @@
PreallocatedInputEventFactory() { }
virtual ~PreallocatedInputEventFactory() { }
- virtual KeyEvent* createKeyEvent() { return & mKeyEvent; }
- virtual MotionEvent* createMotionEvent() { return & mMotionEvent; }
+ virtual KeyEvent* createKeyEvent() override { return &mKeyEvent; }
+ virtual MotionEvent* createMotionEvent() override { return &mMotionEvent; }
private:
KeyEvent mKeyEvent;
@@ -725,16 +725,16 @@
explicit PooledInputEventFactory(size_t maxPoolSize = 20);
virtual ~PooledInputEventFactory();
- virtual KeyEvent* createKeyEvent();
- virtual MotionEvent* createMotionEvent();
+ virtual KeyEvent* createKeyEvent() override;
+ virtual MotionEvent* createMotionEvent() override;
void recycle(InputEvent* event);
private:
const size_t mMaxPoolSize;
- Vector<KeyEvent*> mKeyEventPool;
- Vector<MotionEvent*> mMotionEventPool;
+ std::queue<std::unique_ptr<KeyEvent>> mKeyEventPool;
+ std::queue<std::unique_ptr<MotionEvent>> mMotionEventPool;
};
} // namespace android