Forward input windows from SurfaceFlinger to InputDispatcher.

We re-use values from visible region computation to fill in
the frames, ensuring input always reflects the most recent
state of the scene.

Test: Extensive manual testing. Existing tests pass.
Bug: 80101428
Bug: 113136004
Bug: 111440400
Change-Id: I9908a1bd6cba6abf16f2f6a43b6fe63f07a124a6
diff --git a/services/surfaceflinger/Android.bp b/services/surfaceflinger/Android.bp
index 088c256..1007b3d 100644
--- a/services/surfaceflinger/Android.bp
+++ b/services/surfaceflinger/Android.bp
@@ -54,6 +54,7 @@
         "libsync",
         "libtimestats_proto",
         "libui",
+        "libinput",
         "libutils",
     ],
     static_libs: [
@@ -183,6 +184,7 @@
         "libdisplayservicehidl",
         "libhidlbase",
         "libhidltransport",
+        "libinput",
         "liblayers_proto",
         "liblog",
         "libsync",