Update MotionEvent's id when a new sample is added.

Until now the MotionEvent's id was set during the "initialize" call, and it was equal to the first sample's eventId. We want to use the latest sample's eventId.

Bug: b/350907221
Test: atest libinput_tests inputflinger_tests
Flag: EXEMPT bugfix

Change-Id: I0d967e7fe644fc2b2c09d044c3ee8ed13276d787
diff --git a/libs/input/InputConsumerNoResampling.cpp b/libs/input/InputConsumerNoResampling.cpp
index da494b5..c145d5c 100644
--- a/libs/input/InputConsumerNoResampling.cpp
+++ b/libs/input/InputConsumerNoResampling.cpp
@@ -114,7 +114,7 @@
 
     // TODO(b/329770983): figure out if it's safe to combine events with mismatching metaState
     event.setMetaState(event.getMetaState() | msg.body.motion.metaState);
-    event.addSample(msg.body.motion.eventTime, pointerCoords.data());
+    event.addSample(msg.body.motion.eventTime, pointerCoords.data(), msg.body.motion.eventId);
 }
 
 std::unique_ptr<TouchModeEvent> createTouchModeEvent(const InputMessage& msg) {