ui: Deduplicate rotation types

Introduce ui::Rotation, replacing ISurfaceComposer::Rotation as well as
DISPLAY_ORIENTATION_* and DisplayState::eOrientation* constants.

libinput has widespread use of int32_t for orientation, so move
DISPLAY_ORIENTATION_* to input/DisplayViewport.h for now.

Bug: 144601064
Test: go/wm-smoke
Test: screencap
Change-Id: Ic4b8494e37c9d79c00d5b4be5eb88585f09efebf
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp
index 1e471e5..170956c 100644
--- a/services/surfaceflinger/BufferStateLayer.cpp
+++ b/services/surfaceflinger/BufferStateLayer.cpp
@@ -468,7 +468,7 @@
     }
 
     if (s.transformToDisplayInverse) {
-        uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform();
+        uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags();
         if (invTransform & ui::Transform::ROT_90) {
             std::swap(bufferWidth, bufferHeight);
         }