ui: Deduplicate rotation types
Introduce ui::Rotation, replacing ISurfaceComposer::Rotation as well as
DISPLAY_ORIENTATION_* and DisplayState::eOrientation* constants.
libinput has widespread use of int32_t for orientation, so move
DISPLAY_ORIENTATION_* to input/DisplayViewport.h for now.
Bug: 144601064
Test: go/wm-smoke
Test: screencap
Change-Id: Ic4b8494e37c9d79c00d5b4be5eb88585f09efebf
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index bdecdb7..3b1b796 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -207,7 +207,7 @@
* the code below applies the primary display's inverse transform to
* the texture transform
*/
- uint32_t transform = DisplayDevice::getPrimaryDisplayOrientationTransform();
+ uint32_t transform = DisplayDevice::getPrimaryDisplayRotationFlags();
mat4 tr = inverseOrientation(transform);
/**
@@ -622,7 +622,7 @@
}
if (getTransformToDisplayInverse()) {
- uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform();
+ uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags();
if (invTransform & ui::Transform::ROT_90) {
std::swap(bufWidth, bufHeight);
}
@@ -658,7 +658,7 @@
}
if (getTransformToDisplayInverse()) {
- uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform();
+ uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags();
if (invTransform & ui::Transform::ROT_90) {
std::swap(bufWidth, bufHeight);
}