Implement Display Layer Stats
Try to collect data for analyzing how many display controller layers we
need and what we use them for. Also part of a bug fixing for potential
memory leak of existing layer tracing work of winscope.
Test: adb shell dumpsys SurfaceFlinger --enable-layer-stats
Test: adb shell dumpsys SurfaceFlinger --disable-layer-stats
Test: adb shell dumpsys SurfaceFlinger --clear-layer-stats
Test: adb shell dumpsys SurfaceFlinger --dump-layer-stats
Bug: b/73668062
Bug: b/74071380
Change-Id: Ie08aa85d34db2c2c767b8e27eb5aad6f7c3fb975
diff --git a/services/surfaceflinger/layerproto/LayerProtoParser.cpp b/services/surfaceflinger/layerproto/LayerProtoParser.cpp
index bf37e1e..7483abd 100644
--- a/services/surfaceflinger/layerproto/LayerProtoParser.cpp
+++ b/services/surfaceflinger/layerproto/LayerProtoParser.cpp
@@ -38,6 +38,19 @@
return lhs->id < rhs->id;
}
+const LayerProtoParser::LayerGlobal LayerProtoParser::generateLayerGlobalInfo(
+ const LayersProto& layersProto) {
+ return {{layersProto.resolution().w(), layersProto.resolution().h()}};
+}
+
+void LayerProtoParser::destroyLayerTree(
+ const std::vector<const LayerProtoParser::Layer*>& layerTree) {
+ for (auto layer : layerTree) {
+ destroyLayerTree(layer->children);
+ delete layer;
+ }
+}
+
std::vector<const LayerProtoParser::Layer*> LayerProtoParser::generateLayerTree(
const LayersProto& layersProto) {
auto layerMap = generateMap(layersProto);
@@ -102,6 +115,9 @@
layer->activeBuffer = generateActiveBuffer(layerProto.active_buffer());
layer->queuedFrames = layerProto.queued_frames();
layer->refreshPending = layerProto.refresh_pending();
+ layer->hwcFrame = generateRect(layerProto.hwc_frame());
+ layer->hwcCrop = generateFloatRect(layerProto.hwc_crop());
+ layer->hwcTransform = layerProto.hwc_transform();
return layer;
}
@@ -127,6 +143,16 @@
return rect;
}
+LayerProtoParser::FloatRect LayerProtoParser::generateFloatRect(const FloatRectProto& rectProto) {
+ LayerProtoParser::FloatRect rect;
+ rect.left = rectProto.left();
+ rect.top = rectProto.top();
+ rect.right = rectProto.right();
+ rect.bottom = rectProto.bottom();
+
+ return rect;
+}
+
LayerProtoParser::Transform LayerProtoParser::generateTransform(
const TransformProto& transformProto) {
LayerProtoParser::Transform transform;
@@ -242,6 +268,10 @@
return StringPrintf("[%3d, %3d, %3d, %3d]", left, top, right, bottom);
}
+std::string LayerProtoParser::FloatRect::to_string() const {
+ return StringPrintf("[%.2f, %.2f, %.2f, %.2f]", left, top, right, bottom);
+}
+
std::string LayerProtoParser::Region::to_string(const char* what) const {
std::string result =
StringPrintf(" Region %s (this=%lx count=%d)\n", what, static_cast<unsigned long>(id),
diff --git a/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h b/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h
index 78c6cd1..4747275 100644
--- a/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h
+++ b/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h
@@ -13,6 +13,7 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
+#pragma once
#include <layerproto/LayerProtoHeader.h>
@@ -56,6 +57,16 @@
std::string to_string() const;
};
+ class FloatRect {
+ public:
+ float left;
+ float top;
+ float right;
+ float bottom;
+
+ std::string to_string() const;
+ };
+
class Region {
public:
uint64_t id;
@@ -95,11 +106,21 @@
LayerProtoParser::ActiveBuffer activeBuffer;
int32_t queuedFrames;
bool refreshPending;
+ LayerProtoParser::Rect hwcFrame;
+ LayerProtoParser::FloatRect hwcCrop;
+ int32_t hwcTransform;
std::string to_string() const;
};
+ class LayerGlobal {
+ public:
+ int2 resolution;
+ };
+
+ static const LayerGlobal generateLayerGlobalInfo(const LayersProto& layersProto);
static std::vector<const Layer*> generateLayerTree(const LayersProto& layersProto);
+ static void destroyLayerTree(const std::vector<const LayerProtoParser::Layer*>& layerTree);
static std::string layersToString(const std::vector<const LayerProtoParser::Layer*> layers);
private:
@@ -107,6 +128,7 @@
static LayerProtoParser::Layer* generateLayer(const LayerProto& layerProto);
static LayerProtoParser::Region generateRegion(const RegionProto& regionProto);
static LayerProtoParser::Rect generateRect(const RectProto& rectProto);
+ static LayerProtoParser::FloatRect generateFloatRect(const FloatRectProto& rectProto);
static LayerProtoParser::Transform generateTransform(const TransformProto& transformProto);
static LayerProtoParser::ActiveBuffer generateActiveBuffer(
const ActiveBufferProto& activeBufferProto);
diff --git a/services/surfaceflinger/layerproto/layers.proto b/services/surfaceflinger/layerproto/layers.proto
index d27dc9b..e232f05 100644
--- a/services/surfaceflinger/layerproto/layers.proto
+++ b/services/surfaceflinger/layerproto/layers.proto
@@ -7,6 +7,7 @@
// Contains a list of all layers.
message LayersProto {
repeated LayerProto layers = 1;
+ optional SizeProto resolution = 2;
}
// Information about each layer.
@@ -64,6 +65,12 @@
// The number of frames available.
optional int32 queued_frames = 28;
optional bool refresh_pending = 29;
+ // The layer's composer backend destination frame
+ optional RectProto hwc_frame = 30;
+ // The layer's composer backend source crop
+ optional FloatRectProto hwc_crop = 31;
+ // The layer's composer backend transform
+ optional int32 hwc_transform = 32;
}
message PositionProto {
@@ -95,6 +102,13 @@
optional int32 bottom = 4;
}
+message FloatRectProto {
+ optional float left = 1;
+ optional float top = 2;
+ optional float right = 3;
+ optional float bottom = 4;
+}
+
message ActiveBufferProto {
optional uint32 width = 1;
optional uint32 height = 2;
@@ -107,4 +121,4 @@
optional float g = 2;
optional float b = 3;
optional float a = 4;
-}
\ No newline at end of file
+}