native: Rename frame rate selection strategies
SELF -> PROPAGATE (default)
DO_NOT_PROPAGATE -> SELF
No behavioral changes.
Test: atest libsurfaceflinger_unittest
Bug: 309687765
Change-Id: I055d827a45ecc7f566375425c42e745a41b751f9
diff --git a/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp b/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
index b1a18ae..21172ca 100644
--- a/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
+++ b/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
@@ -125,7 +125,7 @@
frameRateCategory = static_cast<int8_t>(FrameRateCategory::Default);
frameRateCategorySmoothSwitchOnly = false;
frameRateSelectionStrategy =
- static_cast<int8_t>(scheduler::LayerInfo::FrameRateSelectionStrategy::Self);
+ static_cast<int8_t>(scheduler::LayerInfo::FrameRateSelectionStrategy::Propagate);
dataspace = ui::Dataspace::V0_SRGB;
gameMode = gui::GameMode::Unsupported;
requestedFrameRate = {};