SF: Introduce a minimal CompositionEngine
Start with minimal sources for CompositionEngine, which is otherwise
blank. This sets up a library for the implementation, a library for
CompositionEngine owned test mocks, and a minimal test.
SurfaceFlinger will also create an instance via its factory, and
provides an accessor to obtain it.
Test: atest libsurfaceflinger_unittest libcompositionengine_test
Bug: 121291683
Change-Id: I4be49254d2cea82adfbafc6108891347d49d3f17
diff --git a/services/surfaceflinger/SurfaceFlingerFactory.h b/services/surfaceflinger/SurfaceFlingerFactory.h
index 1c27cc7..f747684 100644
--- a/services/surfaceflinger/SurfaceFlingerFactory.h
+++ b/services/surfaceflinger/SurfaceFlingerFactory.h
@@ -49,6 +49,9 @@
struct DisplayDeviceCreationArgs;
struct LayerCreationArgs;
+namespace compositionengine {
+class CompositionEngine;
+} // namespace compositionengine
namespace surfaceflinger {
class NativeWindowSurface;
@@ -78,6 +81,8 @@
virtual std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
const sp<IGraphicBufferProducer>&) = 0;
+ virtual std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() = 0;
+
virtual sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs& args) = 0;
virtual sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) = 0;
virtual sp<ColorLayer> createColorLayer(const LayerCreationArgs& args) = 0;