Input: Override touchable region bounds with surface bounds 2/2

Take advantage of the surface flinger layer hierarchy to set touchable
region.

- Let a client set a surface touchable region to its own bounds.
- Let a client set a surface touchable region to another surface bounds.
- Let a client bound its touchable region to a surface.

Test: go/wm-smoke
Test: existing tests

Change-Id: I447c93353d067a296007ba8f8341d2420b941d71
diff --git a/libs/input/tests/InputWindow_test.cpp b/libs/input/tests/InputWindow_test.cpp
index 09dd72b..6db18ab 100644
--- a/libs/input/tests/InputWindow_test.cpp
+++ b/libs/input/tests/InputWindow_test.cpp
@@ -37,6 +37,7 @@
 }
 
 TEST(InputWindowInfo, Parcelling) {
+    sp<IBinder> touchableRegionCropHandle = new BBinder();
     InputWindowInfo i;
     i.token = new BBinder();
     i.name = "Foobar";
@@ -62,6 +63,8 @@
     i.inputFeatures = 29;
     i.displayId = 34;
     i.portalToDisplayId = 2;
+    i.replaceTouchableRegionWithCrop = true;
+    i.touchableRegionCropHandle = touchableRegionCropHandle;
 
     Parcel p;
     i.write(p);
@@ -92,6 +95,8 @@
     ASSERT_EQ(i.inputFeatures, i2.inputFeatures);
     ASSERT_EQ(i.displayId, i2.displayId);
     ASSERT_EQ(i.portalToDisplayId, i2.portalToDisplayId);
+    ASSERT_EQ(i.replaceTouchableRegionWithCrop, i2.replaceTouchableRegionWithCrop);
+    ASSERT_EQ(i.touchableRegionCropHandle, i2.touchableRegionCropHandle);
 }
 
 } // namespace test