Input: Override touchable region bounds with surface bounds 2/2
Take advantage of the surface flinger layer hierarchy to set touchable
region.
- Let a client set a surface touchable region to its own bounds.
- Let a client set a surface touchable region to another surface bounds.
- Let a client bound its touchable region to a surface.
Test: go/wm-smoke
Test: existing tests
Change-Id: I447c93353d067a296007ba8f8341d2420b941d71
diff --git a/libs/input/InputWindow.cpp b/libs/input/InputWindow.cpp
index 5c5613d..5a60347 100644
--- a/libs/input/InputWindow.cpp
+++ b/libs/input/InputWindow.cpp
@@ -98,7 +98,8 @@
output.writeInt32(portalToDisplayId);
applicationInfo.write(output);
output.write(touchableRegion);
-
+ output.writeBool(replaceTouchableRegionWithCrop);
+ output.writeWeakBinder(touchableRegionCropHandle);
return OK;
}
@@ -140,6 +141,8 @@
ret.portalToDisplayId = from.readInt32();
ret.applicationInfo = InputApplicationInfo::read(from);
from.read(ret.touchableRegion);
+ ret.replaceTouchableRegionWithCrop = from.readBool();
+ ret.touchableRegionCropHandle = from.readWeakBinder();
return ret;
}