Caching between SF and HWC extended to Buffer State Layers
Extend caching to Buffer State Layers and modify slot generation logic
Bug: 120434937
Test: build/boot
Change-Id: Ic74b95c4649b53ad52f4117a464f491cb78715fa
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index 1c2853a..613dc77 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -224,8 +224,7 @@
if (fbBuffer != nullptr) {
uint32_t hwcSlot = 0;
sp<GraphicBuffer> hwcBuffer;
- mHwcBufferCache.getHwcBuffer(mFbProducerSlot, fbBuffer,
- &hwcSlot, &hwcBuffer);
+ mHwcBufferCache.getHwcBuffer(fbBuffer, &hwcSlot, &hwcBuffer);
// TODO: Correctly propagate the dataspace from GL composition
result = mHwc.setClientTarget(*mDisplayId, hwcSlot, mFbFence, hwcBuffer,