Use bufferItem's fence when calling release
When we acquire and release immediately, we want to use the bufferItem's
release fence instead of NO_FENCE.
Also add an error log if there's a failure in acquireBuffer, which
really should never happen.
Test: BLASTBufferQueueTest
Bug: 200285149
Change-Id: I5e869b0f66f37b15b9317985b30f539dbfea831c
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 2d2b6b2..dfbb863 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -597,9 +597,15 @@
void BLASTBufferQueue::acquireAndReleaseBuffer() {
BufferItem bufferItem;
- mBufferItemConsumer->acquireBuffer(&bufferItem, 0 /* expectedPresent */, false);
- mBufferItemConsumer->releaseBuffer(bufferItem, Fence::NO_FENCE);
+ status_t status =
+ mBufferItemConsumer->acquireBuffer(&bufferItem, 0 /* expectedPresent */, false);
+ if (status != OK) {
+ BQA_LOGE("Failed to acquire a buffer in acquireAndReleaseBuffer, err=%s",
+ statusToString(status).c_str());
+ return;
+ }
mNumFrameAvailable--;
+ mBufferItemConsumer->releaseBuffer(bufferItem, bufferItem.mFence);
}
void BLASTBufferQueue::onFrameAvailable(const BufferItem& item) {