Add layered buffer support to libui and libgui.
Bug: 31686534
Test: manual
Change-Id: Ia40270701467f4b785660324cad883e7da08989a
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index 90b4b9d..9241c7c 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -42,6 +42,8 @@
namespace android {
+static constexpr uint32_t BQ_LAYER_COUNT = 1;
+
BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core,
bool consumerIsSurfaceFlinger) :
mCore(core),
@@ -414,7 +416,8 @@
// buffer. If this buffer would require reallocation to meet the
// requested attributes, we free it and attempt to get another one.
if (!mCore->mAllowAllocation) {
- if (buffer->needsReallocation(width, height, format, usage)) {
+ if (buffer->needsReallocation(width, height, format,
+ BQ_LAYER_COUNT, usage)) {
if (mCore->mSharedBufferSlot == found) {
BQ_LOGE("dequeueBuffer: cannot re-allocate a shared"
"buffer");
@@ -430,7 +433,8 @@
const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
if (mCore->mSharedBufferSlot == found &&
- buffer->needsReallocation(width, height, format, usage)) {
+ buffer->needsReallocation(width, height, format,
+ BQ_LAYER_COUNT, usage)) {
BQ_LOGE("dequeueBuffer: cannot re-allocate a shared"
"buffer");
@@ -449,7 +453,8 @@
mSlots[found].mBufferState.dequeue();
if ((buffer == NULL) ||
- buffer->needsReallocation(width, height, format, usage))
+ buffer->needsReallocation(width, height, format, BQ_LAYER_COUNT,
+ usage))
{
mSlots[found].mAcquireCalled = false;
mSlots[found].mGraphicBuffer = NULL;
@@ -500,7 +505,7 @@
status_t error;
BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
- width, height, format, usage,
+ width, height, format, BQ_LAYER_COUNT, usage,
{mConsumerName.string(), mConsumerName.size()}, &error));
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
@@ -1039,6 +1044,10 @@
case NATIVE_WINDOW_FORMAT:
value = static_cast<int32_t>(mCore->mDefaultBufferFormat);
break;
+ case NATIVE_WINDOW_LAYER_COUNT:
+ // All BufferQueue buffers have a single layer.
+ value = BQ_LAYER_COUNT;
+ break;
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
value = mCore->getMinUndequeuedBufferCountLocked();
break;
@@ -1287,8 +1296,9 @@
for (size_t i = 0; i < newBufferCount; ++i) {
status_t result = NO_ERROR;
sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
- allocWidth, allocHeight, allocFormat, allocUsage,
- {mConsumerName.string(), mConsumerName.size()}, &result));
+ allocWidth, allocHeight, allocFormat, BQ_LAYER_COUNT,
+ allocUsage, {mConsumerName.string(), mConsumerName.size()},
+ &result));
if (result != NO_ERROR) {
BQ_LOGE("allocateBuffers: failed to allocate buffer (%u x %u, format"
" %u, usage %u)", width, height, format, usage);