Add layered buffer support to libui and libgui.
Bug: 31686534
Test: manual
Change-Id: Ia40270701467f4b785660324cad883e7da08989a
diff --git a/include/ui/GraphicBufferAllocator.h b/include/ui/GraphicBufferAllocator.h
index 9cc5806..16967d4 100644
--- a/include/ui/GraphicBufferAllocator.h
+++ b/include/ui/GraphicBufferAllocator.h
@@ -65,8 +65,9 @@
static inline GraphicBufferAllocator& get() { return getInstance(); }
status_t allocate(uint32_t w, uint32_t h, PixelFormat format,
- uint32_t usage, buffer_handle_t* handle, uint32_t* stride,
- uint64_t graphicBufferId, std::string requestorName);
+ uint32_t layerCount, uint32_t usage, buffer_handle_t* handle,
+ uint32_t* stride, uint64_t graphicBufferId,
+ std::string requestorName);
status_t free(buffer_handle_t handle);
@@ -79,6 +80,7 @@
uint32_t height;
uint32_t stride;
PixelFormat format;
+ uint32_t layerCount;
uint32_t usage;
size_t size;
std::string requestorName;