SF: pass Color as float to HWC
In HWC3 Color is represented as a float [0.0 - 1.0] to be consistent
across the stack. SF passes the color as float and it gets translated
back to uint8_t for HWC2.
Bug: 207139550
Test: atest SurfaceFlinger_test
Change-Id: I83867eed70bd3baa3292c9cc099d891ba9cc6183
diff --git a/services/surfaceflinger/DisplayHardware/HidlComposerHal.h b/services/surfaceflinger/DisplayHardware/HidlComposerHal.h
index 6c8af5d..541ade4 100644
--- a/services/surfaceflinger/DisplayHardware/HidlComposerHal.h
+++ b/services/surfaceflinger/DisplayHardware/HidlComposerHal.h
@@ -248,7 +248,8 @@
Error setLayerSurfaceDamage(Display display, Layer layer,
const std::vector<IComposerClient::Rect>& damage) override;
Error setLayerBlendMode(Display display, Layer layer, IComposerClient::BlendMode mode) override;
- Error setLayerColor(Display display, Layer layer, const IComposerClient::Color& color) override;
+ Error setLayerColor(Display display, Layer layer,
+ const aidl::android::hardware::graphics::composer3::Color& color) override;
Error setLayerCompositionType(
Display display, Layer layer,
aidl::android::hardware::graphics::composer3::Composition type) override;