Use AIDL compiler to generate InputApplicationInfo class.
Define parcelable structure in AIDL file to skip manual code of parcel
read and write.
Bug: 160178917
Test: atest libinput_tests
Change-Id: Ic7a5a0b383fdb5784b9b8cdb0ee5acce30b89223
diff --git a/libs/input/tests/InputWindow_test.cpp b/libs/input/tests/InputWindow_test.cpp
index 1b58460..052222e 100644
--- a/libs/input/tests/InputWindow_test.cpp
+++ b/libs/input/tests/InputWindow_test.cpp
@@ -66,6 +66,9 @@
i.portalToDisplayId = 2;
i.replaceTouchableRegionWithCrop = true;
i.touchableRegionCropHandle = touchableRegionCropHandle;
+ i.applicationInfo.name = "ApplicationFooBar";
+ i.applicationInfo.token = new BBinder();
+ i.applicationInfo.dispatchingTimeoutNanos = 0x12345678ABCD;
Parcel p;
i.writeToParcel(&p);
@@ -97,6 +100,21 @@
ASSERT_EQ(i.portalToDisplayId, i2.portalToDisplayId);
ASSERT_EQ(i.replaceTouchableRegionWithCrop, i2.replaceTouchableRegionWithCrop);
ASSERT_EQ(i.touchableRegionCropHandle, i2.touchableRegionCropHandle);
+ ASSERT_EQ(i.applicationInfo, i2.applicationInfo);
+}
+
+TEST(InputApplicationInfo, Parcelling) {
+ InputApplicationInfo i;
+ i.token = new BBinder();
+ i.name = "ApplicationFooBar";
+ i.dispatchingTimeoutNanos = 0x12345678ABCD;
+
+ Parcel p;
+ ASSERT_EQ(i.writeToParcel(&p), OK);
+ p.setDataPosition(0);
+ InputApplicationInfo i2;
+ ASSERT_EQ(i2.readFromParcel(&p), OK);
+ ASSERT_EQ(i, i2);
}
} // namespace test