Use AIDL compiler to generate InputApplicationInfo class.

Define parcelable structure in AIDL file to skip manual code of parcel
read and write.

Bug: 160178917
Test: atest libinput_tests

Change-Id: Ic7a5a0b383fdb5784b9b8cdb0ee5acce30b89223
diff --git a/libs/input/tests/InputWindow_test.cpp b/libs/input/tests/InputWindow_test.cpp
index 1b58460..052222e 100644
--- a/libs/input/tests/InputWindow_test.cpp
+++ b/libs/input/tests/InputWindow_test.cpp
@@ -66,6 +66,9 @@
     i.portalToDisplayId = 2;
     i.replaceTouchableRegionWithCrop = true;
     i.touchableRegionCropHandle = touchableRegionCropHandle;
+    i.applicationInfo.name = "ApplicationFooBar";
+    i.applicationInfo.token = new BBinder();
+    i.applicationInfo.dispatchingTimeoutNanos = 0x12345678ABCD;
 
     Parcel p;
     i.writeToParcel(&p);
@@ -97,6 +100,21 @@
     ASSERT_EQ(i.portalToDisplayId, i2.portalToDisplayId);
     ASSERT_EQ(i.replaceTouchableRegionWithCrop, i2.replaceTouchableRegionWithCrop);
     ASSERT_EQ(i.touchableRegionCropHandle, i2.touchableRegionCropHandle);
+    ASSERT_EQ(i.applicationInfo, i2.applicationInfo);
+}
+
+TEST(InputApplicationInfo, Parcelling) {
+    InputApplicationInfo i;
+    i.token = new BBinder();
+    i.name = "ApplicationFooBar";
+    i.dispatchingTimeoutNanos = 0x12345678ABCD;
+
+    Parcel p;
+    ASSERT_EQ(i.writeToParcel(&p), OK);
+    p.setDataPosition(0);
+    InputApplicationInfo i2;
+    ASSERT_EQ(i2.readFromParcel(&p), OK);
+    ASSERT_EQ(i, i2);
 }
 
 } // namespace test