Pass in framenumbers if submitting buffers via BlastBufferQueue
The framenumber generated by the graphics producer is forwarded to mimic BufferQueue behaviour.
Test: atest SurfaceViewBufferTests
Bug: 168504870
Change-Id: Ic652a585d10d7e14c9dd94afaabd0e485e209ede
diff --git a/services/surfaceflinger/RefreshRateOverlay.cpp b/services/surfaceflinger/RefreshRateOverlay.cpp
index d8477e7..99d061d 100644
--- a/services/surfaceflinger/RefreshRateOverlay.cpp
+++ b/services/surfaceflinger/RefreshRateOverlay.cpp
@@ -241,7 +241,8 @@
void RefreshRateOverlay::changeRefreshRate(const RefreshRate& refreshRate) {
mCurrentFps = refreshRate.getFps();
auto buffer = mBufferCache[*mCurrentFps][mFrame];
- mLayer->setBuffer(buffer, Fence::NO_FENCE, 0, 0, {});
+ mLayer->setBuffer(buffer, Fence::NO_FENCE, 0, 0, {},
+ mLayer->getHeadFrameNumber(-1 /* expectedPresentTime */));
mFlinger.mTransactionFlags.fetch_or(eTransactionMask);
}
@@ -252,7 +253,8 @@
const auto& buffers = mBufferCache[*mCurrentFps];
mFrame = (mFrame + 1) % buffers.size();
auto buffer = buffers[mFrame];
- mLayer->setBuffer(buffer, Fence::NO_FENCE, 0, 0, {});
+ mLayer->setBuffer(buffer, Fence::NO_FENCE, 0, 0, {},
+ mLayer->getHeadFrameNumber(-1 /* expectedPresentTime */));
mFlinger.mTransactionFlags.fetch_or(eTransactionMask);
}