Pass in framenumbers if submitting buffers via BlastBufferQueue

The framenumber generated by the graphics producer is forwarded to mimic BufferQueue behaviour.

Test: atest SurfaceViewBufferTests
Bug: 168504870
Change-Id: Ic652a585d10d7e14c9dd94afaabd0e485e209ede
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 85046a4..58291d4 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -800,10 +800,10 @@
             // to be applied as per normal (no synchronization).
             mCurrentState.barrierLayer_legacy = nullptr;
         } else {
-            auto syncPoint = std::make_shared<SyncPoint>(mCurrentState.frameNumber_legacy, this);
+            auto syncPoint = std::make_shared<SyncPoint>(mCurrentState.barrierFrameNumber, this);
             if (barrierLayer->addSyncPoint(syncPoint)) {
                 std::stringstream ss;
-                ss << "Adding sync point " << mCurrentState.frameNumber_legacy;
+                ss << "Adding sync point " << mCurrentState.barrierFrameNumber;
                 ATRACE_NAME(ss.str().c_str());
                 mRemoteSyncPoints.push_back(std::move(syncPoint));
             } else {
@@ -844,7 +844,7 @@
             }
 
             if (mRemoteSyncPoints.front()->getFrameNumber() !=
-                mPendingStates[0].frameNumber_legacy) {
+                mPendingStates[0].barrierFrameNumber) {
                 ALOGE("[%s] Unexpected sync point frame number found", getDebugName());
 
                 // Signal our end of the sync point and then dispose of it
@@ -1463,13 +1463,13 @@
     }
 
     mCurrentState.barrierLayer_legacy = barrierLayer;
-    mCurrentState.frameNumber_legacy = frameNumber;
+    mCurrentState.barrierFrameNumber = frameNumber;
     // We don't set eTransactionNeeded, because just receiving a deferral
     // request without any other state updates shouldn't actually induce a delay
     mCurrentState.modified = true;
     pushPendingState();
     mCurrentState.barrierLayer_legacy = nullptr;
-    mCurrentState.frameNumber_legacy = 0;
+    mCurrentState.barrierFrameNumber = 0;
     mCurrentState.modified = false;
 }
 
@@ -2234,7 +2234,7 @@
 
 void Layer::writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags,
                                      const DisplayDevice* display) {
-    ui::Transform transform = getTransform();
+    const ui::Transform transform = getTransform();
 
     if (traceFlags & SurfaceTracing::TRACE_CRITICAL) {
         for (const auto& pendingState : mPendingStatesSnapshot) {
@@ -2242,7 +2242,7 @@
             if (barrierLayer != nullptr) {
                 BarrierLayerProto* barrierLayerProto = layerInfo->add_barrier_layer();
                 barrierLayerProto->set_id(barrierLayer->sequence);
-                barrierLayerProto->set_frame_number(pendingState.frameNumber_legacy);
+                barrierLayerProto->set_frame_number(pendingState.barrierFrameNumber);
             }
         }