SurfaceFlinger: Add transaction proto and parser
Bug: 200284593
Test: atest libsurfaceflinger_unittest
Change-Id: Ia7cfde03a1d9df12fc6f4d35e7a93d41f680c180
diff --git a/services/surfaceflinger/LayerProtoHelper.cpp b/services/surfaceflinger/LayerProtoHelper.cpp
index 1062126..ee23561 100644
--- a/services/surfaceflinger/LayerProtoHelper.cpp
+++ b/services/surfaceflinger/LayerProtoHelper.cpp
@@ -53,28 +53,52 @@
return;
}
+ writeToProto(region, getRegionProto());
+}
+
+void LayerProtoHelper::writeToProto(const Region& region, RegionProto* regionProto) {
+ if (region.isEmpty()) {
+ return;
+ }
+
Region::const_iterator head = region.begin();
Region::const_iterator const tail = region.end();
// Use a lambda do avoid writing the object header when the object is empty
- RegionProto* regionProto = getRegionProto();
while (head != tail) {
- std::function<RectProto*()> getProtoRect = [&]() { return regionProto->add_rect(); };
- writeToProto(*head, getProtoRect);
+ writeToProto(*head, regionProto->add_rect());
head++;
}
}
+void LayerProtoHelper::readFromProto(const RegionProto& regionProto, Region& outRegion) {
+ for (int i = 0; i < regionProto.rect_size(); i++) {
+ Rect rect;
+ readFromProto(regionProto.rect(i), rect);
+ outRegion.orSelf(rect);
+ }
+}
+
void LayerProtoHelper::writeToProto(const Rect& rect, std::function<RectProto*()> getRectProto) {
if (rect.left != 0 || rect.right != 0 || rect.top != 0 || rect.bottom != 0) {
// Use a lambda do avoid writing the object header when the object is empty
- RectProto* rectProto = getRectProto();
- rectProto->set_left(rect.left);
- rectProto->set_top(rect.top);
- rectProto->set_bottom(rect.bottom);
- rectProto->set_right(rect.right);
+ writeToProto(rect, getRectProto());
}
}
+void LayerProtoHelper::writeToProto(const Rect& rect, RectProto* rectProto) {
+ rectProto->set_left(rect.left);
+ rectProto->set_top(rect.top);
+ rectProto->set_bottom(rect.bottom);
+ rectProto->set_right(rect.right);
+}
+
+void LayerProtoHelper::readFromProto(const RectProto& proto, Rect& outRect) {
+ outRect.left = proto.left();
+ outRect.top = proto.top();
+ outRect.bottom = proto.bottom();
+ outRect.right = proto.right();
+}
+
void LayerProtoHelper::writeToProto(const FloatRect& rect,
std::function<FloatRectProto*()> getFloatRectProto) {
if (rect.left != 0 || rect.right != 0 || rect.top != 0 || rect.bottom != 0) {
@@ -189,6 +213,39 @@
}
}
+void LayerProtoHelper::readFromProto(const ColorTransformProto& colorTransformProto, mat4& matrix) {
+ for (int i = 0; i < mat4::ROW_SIZE; i++) {
+ for (int j = 0; j < mat4::COL_SIZE; j++) {
+ matrix[i][j] = colorTransformProto.val(i * mat4::COL_SIZE + j);
+ }
+ }
+}
+
+void LayerProtoHelper::writeToProto(const android::BlurRegion region, BlurRegion* proto) {
+ proto->set_blur_radius(region.blurRadius);
+ proto->set_corner_radius_tl(region.cornerRadiusTL);
+ proto->set_corner_radius_tr(region.cornerRadiusTR);
+ proto->set_corner_radius_bl(region.cornerRadiusBL);
+ proto->set_corner_radius_br(region.cornerRadiusBR);
+ proto->set_alpha(region.alpha);
+ proto->set_left(region.left);
+ proto->set_top(region.top);
+ proto->set_right(region.right);
+ proto->set_bottom(region.bottom);
+}
+
+void LayerProtoHelper::readFromProto(const BlurRegion& proto, android::BlurRegion& outRegion) {
+ outRegion.blurRadius = proto.blur_radius();
+ outRegion.cornerRadiusTL = proto.corner_radius_tl();
+ outRegion.cornerRadiusTR = proto.corner_radius_tr();
+ outRegion.cornerRadiusBL = proto.corner_radius_bl();
+ outRegion.cornerRadiusBR = proto.corner_radius_br();
+ outRegion.alpha = proto.alpha();
+ outRegion.left = proto.left();
+ outRegion.top = proto.top();
+ outRegion.right = proto.right();
+ outRegion.bottom = proto.bottom();
+}
} // namespace surfaceflinger
} // namespace android